Ursaluna Celebi Teal Mask Ogerpon ex is a resilient multi-role deck built around one of the strongest new non-ex attackers in Pokémon TCG Pocket. Ursaluna brings 160 HP, a powerful 110-damage attack, and a disruptive mill effect, while Celebi unlocks lower-Energy attacks from Ursaluna’s evolution line. Teal Mask Ogerpon ex protects your Energy-attached Pokémon from Special Conditions, giving the deck a strong answer to Sleep-based strategies.

Teddiursa
Mantyke
Ursaluna
Ursaring
Celebi
Teal Mask Ogerpon ex
Professor’s Research
Copycat
Cyrus
May
Poké Ball
X Speed
Giant Cape
Hiking Trail
Source decklists referenced for this guide:
Ursaluna Celebi Teal Mask Ogerpon ex is a slower but highly durable evolution deck with a very flexible game plan. The deck does not rely on a single explosive turn. Instead, it builds toward Ursaluna, protects its board with Teal Mask Ogerpon ex, uses Celebi to reduce the practical Energy requirements of its evolution line, and wins through efficient prize trades. The centerpiece is Ursaluna, a Stage 2 non-ex Pokémon with 160 HP. That is a huge amount of durability for a Pokémon that only gives up one point when knocked out. Ursaluna’s main attack, Hammer Arm, deals 110 damage and discards the top card of your opponent’s deck. The deck-discard effect is not always the main win condition, but it is a very valuable bonus. It can remove important evolution pieces, Trainer cards, or simply reduce the opponent’s remaining resources in longer games. Ursaluna also has the Ability Guts. If it would be knocked out by damage from an attack, you flip a coin. On heads, Ursaluna survives with 10 HP remaining instead. This makes Ursaluna even more frustrating to remove. Your opponent may commit a full attack expecting to take a knockout, only for Ursaluna to remain in play and immediately threaten another attack or retreat into a fresh attacker. The biggest challenge is Ursaluna’s four-Energy Hammer Arm cost. That is where Celebi becomes one of the most important cards in the deck. Celebi’s Time Recall Ability allows your evolved Pokémon to use attacks from their previous Evolutions, as long as they still meet the necessary Energy cost. This means Ursaluna is not limited to Hammer Arm. It can also use attacks from Ursaring or Teddiursa. In practical terms, this gives the deck a much smoother early and mid game. Ursaluna does not always need four Energy before becoming useful. Once evolved, it can use Ursaring’s lower-cost Raging Claws attack, giving you access to meaningful damage before Hammer Arm is fully powered up. This is a major advantage because it allows Ursaluna to remain relevant even while you are still building toward its strongest attack. The deck also plays Teal Mask Ogerpon ex, one of the best utility Pokémon in the current format. Its Soothing Wind Ability protects each of your Pokémon with Energy attached from Special Conditions. It also removes existing Special Conditions from those Pokémon. This is especially useful in a format where Sleep can disrupt attackers and steal turns. With Ogerpon ex in play, your Energy-attached Ursaluna, Ursaring, Celebi, and other attackers are protected from Sleep, Paralysis, Poison, and similar disruptive effects. This is particularly important because Ursaluna requires time and Energy investment. You do not want to spend several turns building a four-Energy attacker only for it to lose tempo because of a Special Condition. The deck uses Mantyke as an additional setup card. Mantyke can help attach a Water Energy from the Energy Zone to one of your Benched Pokémon. This can accelerate an Ursaring, Ursaluna, or support Pokémon and gives the deck a better chance of reaching key attack costs ahead of schedule. The overall strategy is simple: establish Teddiursa and evolve through Ursaring into Ursaluna, use Celebi to access lower-cost attacks while building Energy, keep Teal Mask Ogerpon ex on the Bench to block Special Conditions, and eventually use Hammer Arm to take major knockouts while disrupting the opponent’s deck. Key Cards Ursaluna Ursaluna is the main attacker and late-game win condition of the deck. Hammer Arm deals 110 damage and discards the top card of your opponent’s deck. The damage is strong enough to pressure most non-ex Pokémon and heavily damage larger targets. Since Ursaluna is a non-ex Pokémon with 160 HP, it is extremely efficient in prize trades. The deck-discard effect should not be ignored. It can matter a lot against slower evolution decks, decks with limited copies of key cards, or opponents who are already low on resources. You do not need to build your entire strategy around milling the opponent, but every Hammer Arm attack creates another layer of pressure. Guts is also extremely valuable. An opponent cannot always assume that dealing exactly enough damage will remove Ursaluna. If Guts activates successfully, Ursaluna remains alive with 10 HP, potentially forcing the opponent to spend another attack or allowing you to retreat and protect it. Ursaring Ursaring is not just an evolution requirement. It becomes a real attacking option because of Celebi. With Celebi in play, Ursaluna can use Ursaring’s Raging Claws attack instead of Hammer Arm. This gives Ursaluna access to a lower-Energy attack while you continue attaching Energy toward Hammer Arm. Raging Claws becomes especially dangerous when Ursaluna has already taken damage. Since Ursaluna has high HP and can occasionally survive a knockout with Guts, it may be able to deal meaningful return damage even before it reaches four Energy. This creates an important decision point every turn: do you need the immediate pressure of Raging Claws, or can you afford to keep attaching Energy and prepare the 110-damage Hammer Arm? Celebi Celebi is the glue that makes the Ursaluna line much more flexible. Time Recall allows your evolved Pokémon to use attacks from their previous Evolutions. For Ursaluna, that means it can use Teddiursa’s or Ursaring’s attacks once it evolves. You still need to pay the correct Energy cost, but you no longer need to wait for four Energy before Ursaluna can contribute. Celebi should usually stay safely on the Bench. It does not need to attack often. Its value comes from making Ursaluna less predictable and allowing you to adapt your attack choice to the current board state. Protect Celebi whenever possible. If it is knocked out, your Ursaluna may become much less flexible during the rest of the game. Teal Mask Ogerpon ex Teal Mask Ogerpon ex is the defensive utility card of the deck. Soothing Wind removes all Special Conditions from your Pokémon with Energy attached and prevents those Pokémon from being affected by Special Conditions while they have Energy attached. This is extremely valuable against Sleep strategies and other status-focused decks. Your opponents may try to slow down Ursaluna by putting it to Sleep before it can attack. Ogerpon ex prevents this as long as Ursaluna has Energy attached. Since the deck wants to build Energy on its attackers anyway, the protection fits naturally into the strategy. Ogerpon ex is also a backup attacker when needed. However, its primary role is defensive support. Do not expose it unnecessarily when its Ability is providing more value from the Bench. Mantyke Mantyke helps the deck establish Energy more efficiently. Its Splashy Toss attack lets you attach a Water Energy from the Energy Zone to one of your Benched Pokémon. This is useful for preparing Ursaring or Ursaluna while your Active Pokémon absorbs pressure or while you set up the rest of your board. Mantyke is usually most important in the opening turns. Once it has accelerated Energy and your main attackers are established, it may become less important. Be careful about benching it in matchups where the opponent can target low-HP Bench Pokémon. May May is an important consistency card for an evolution deck. It helps you find two random Pokémon from your deck, giving you another way to locate Teddiursa, Ursaring, Ursaluna, Celebi, Ogerpon ex, or Mantyke. After using May, you also shuffle a Pokémon from your hand back into the deck. The best time to use May is when you are missing multiple Pokémon pieces or when you need to complete your Ursaluna line quickly. It is particularly useful when Professor’s Research would draw cards but does not guarantee access to the Pokémon you need. Hiking Trail Hiking Trail gives both players a card draw at the end of each turn if they have three cards or fewer in hand. This Stadium is useful because the deck wants to keep evolving, attaching Energy, and playing Trainers. Those actions can reduce your hand size quickly. Hiking Trail can help prevent you from running out of resources in longer games. However, the effect is symmetrical. Your opponent can also draw from Hiking Trail. Use it when your own deck needs the additional consistency more than your opponent does. Giant Cape Giant Cape is usually best attached to Ursaluna. Ursaluna already has 160 HP, and Giant Cape can push it even further beyond common damage thresholds. The extra HP makes it harder for opponents to knock out Ursaluna in one attack and can create more opportunities for Guts to matter. A Giant Cape Ursaluna that survives an attack through Guts can become an especially difficult problem for the opponent. Even if it is left at low HP, it may still threaten a major Hammer Arm attack or force the opponent to waste resources finishing it off.
Your main early-game goal is to establish Teddiursa and begin building toward Ursaluna. Use Poké Ball, Professor’s Research, May, and Copycat to find the Pokémon you are missing. In most games, you want at least one Teddiursa on the Bench as early as possible. A second Teddiursa is also valuable because it gives you a backup evolution line if the first one is knocked out. Mantyke is strong during the opening turns because it can accelerate Energy onto your Bench. Use it to start building Energy on the Pokémon you expect to evolve into Ursaluna. Try to bench Celebi and Teal Mask Ogerpon ex once your main evolution line is safe. Celebi gives you access to Ursaring’s lower-cost attack later, while Ogerpon ex protects your Energy-attached Pokémon from disruptive Special Conditions. Do not rush Ursaluna into the Active Spot before you have a plan. In many games, it is better to evolve, use Ursaring-style attacks through Celebi, and keep building Energy until Hammer Arm is ready.
The mid game is where Celebi becomes most important. Once Ursaluna is evolved, you can choose between using lower-Energy inherited attacks and continuing to build toward Hammer Arm. This flexibility lets you react to the matchup rather than waiting passively for four Energy. Against aggressive decks, you may need to attack as soon as Ursaluna is available. Using an inherited Ursaring attack can keep pressure on the opponent while avoiding the need to wait for Hammer Arm. Against slower decks, prioritize building toward four Energy. Hammer Arm’s 110 damage is your main way to take large knockouts and force favorable prize trades. Keep Teal Mask Ogerpon ex on the Bench if the opponent uses Sleep or other Special Conditions. Its protection is especially important when Ursaluna is loaded with Energy. Use Giant Cape when it changes the opponent’s knockout math. Attaching it to Ursaluna early can be correct if you expect the opponent to attack it repeatedly. In other games, saving Giant Cape until Ursaluna is ready to become Active can prevent the opponent from planning around the extra HP.
In the late game, Ursaluna should be your main closer. By this point, you should have enough Energy to use Hammer Arm consistently. Use the 110 damage to remove the opponent’s strongest remaining attacker or take a knockout that puts you ahead in points. Cyrus is especially powerful once the opponent has damaged Pokémon on the Bench. Bring forward a weakened target, take the knockout with Hammer Arm or an inherited attack, and deny your opponent the chance to protect it. Watch your remaining points carefully. Ursaluna is a non-ex Pokémon, which makes it excellent in close games. Your opponent must knock it out individually, while you can pressure their ex Pokémon for two points at once. Do not forget about Guts. If your opponent must attack Ursaluna, there is always a chance it survives. This can make it correct to leave Ursaluna Active when the opponent has no clean way to finish the game around a successful Guts flip.