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Manual

Mega Scizor EX & Revavroom Deck Guide

Energy
MetalMetal
Published June 7, 2026 Updated June 20, 2026

Mega Scizor ex Revavroom is a Pokémon TCG Pocket Steel deck built around moving Mega Scizor ex from the Bench into the Active Spot for boosted Bullet Slugger damage. Revavroom creates the core pivot engine, while Orthworm accelerates Energy, Metal Core Barrier protects key attackers, and Training Area plus Red improve key knockouts against ex Pokémon.

Mega Scizor ex

Deck List

Total Cards
20
Pokémon
2
Trainers
18
Energy
Metal
Last Updated
Jun 20, 2026

Pokémon (2)

Varoom

Trainers (18)

Mega Scizor ex

Scyther

Orthworm

Revavroom

Professor’s Research

Copycat

Red

Cyrus

Poké Ball

Metal Core Barrier

Training Area

Energy

Metal
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Source decklists

Source decklists referenced for this guide:

Primary source

Strengths

  • Mega Scizor EX hits 150 damage on its switch-in turn
  • Revavroom's Metal Transport enables the Bullet Slugger combo every turn
  • Orthworm's Iron Supply accelerates Metal energy onto benched Pokémon
  • Red adds +20 damage to attackers for clean Mega-tier knockouts

Weaknesses

  • Two Stage 2 lines (Scizor, Revavroom) require precise sequencing
  • Mega Scizor EX is a 2-prize liability
  • Vulnerable to Fire counters
  • Bricks without Rare Candy on curve

Key Matchups

  • Stage 2 setup decks Favored
  • Single-prize aggro Even
  • Fast Fire aggro Unfavored
  • Tempo midrange Favored

Strategy Overview

Mega Scizor ex Revavroom is one of the most flexible Steel decks in Pokémon TCG Pocket because it does not play like a standard “attach Energy and attack” archetype. The deck’s strongest turns come from positioning. Mega Scizor ex becomes much more dangerous when it moves from the Bench into the Active Spot during the same turn, and Revavroom is the card that makes this happen consistently. The central attacker is Mega Scizor ex. It has 200 HP, making it one of the bulkier Stage 1 ex attackers in the format. Its Bullet Slugger attack costs three Energy and normally deals 100 damage. However, if Mega Scizor ex moved from the Bench into the Active Spot during the same turn, Bullet Slugger deals 150 damage instead. That extra 50 damage is the entire reason this deck works. A 100-damage Stage 1 ex attacker is solid, but a 150-damage Stage 1 ex attacker with 200 HP is a completely different level of pressure. Once Mega Scizor ex is attacking for 150, it can threaten many of the most important ex Pokémon in the format in a single hit or force them into extremely awkward prize trades. Current deck data highlights this exact Bullet Slugger condition as the defining strength of Mega Scizor ex Revavroom. Revavroom is the engine that unlocks the boosted Bullet Slugger turn. Its Metal Transport Ability lets you move one of your Steel Pokémon from the Bench into the Active Spot. In practice, that means Mega Scizor ex can sit safely on the Bench until the exact turn you want to attack. Then Revavroom brings it Active, Bullet Slugger checks that it moved from the Bench this turn, and Mega Scizor ex reaches 150 damage. This creates a powerful attack pattern: Keep Mega Scizor ex on the Bench while you develop Energy and protect it. Use Revavroom to bring Mega Scizor ex Active. Attack with boosted Bullet Slugger for 150 damage. On a later turn, retreat or pivot into another Pokémon. Use Revavroom again to bring a fresh or reset Mega Scizor ex Active for another boosted attack. The deck is therefore much more about managing your Bench and Active Spot than simply choosing the strongest attacker. You want Mega Scizor ex to enter the Active Spot at the right time, not necessarily remain there forever. Scyther gives the deck an additional pivot option. Its U-turn attack can switch Scyther with one of your Benched Pokémon after attacking. This may not be your highest-damage route, but it is excellent for creating smoother transitions. Scyther can attack early, move out of danger, bring in a new attacker, or help set up a future Revavroom turn without losing all momentum. Orthworm is the Energy support Pokémon in the list. Its Iron Supply attack allows you to attach a Steel Energy from the Energy Zone to one of your Benched Steel Pokémon after attacking. Orthworm is not usually your main damage dealer, but it helps the deck reach the Energy requirements of Mega Scizor ex more quickly. This is especially useful because Bullet Slugger requires three Energy. Mega Scizor ex needs meaningful investment before it becomes dangerous, and Orthworm can help prepare a Bench Mega Scizor ex while another Pokémon occupies the Active Spot. The strongest early-game boards often include some combination of Scyther, Varoom, Orthworm, and a future Mega Scizor ex line. Your goal is not necessarily to attack with Mega Scizor ex immediately. Your goal is to build a board that can produce repeated 150-damage Bullet Slugger turns later. Metal Core Barrier is one of the best defensive Tools available to Steel Pokémon. When attached to a Steel Pokémon, it can reduce incoming damage by 50. The Tool is discarded after it provides that protection, but that one-time reduction is often enough to completely change the prize trade. On Mega Scizor ex, Metal Core Barrier is especially powerful. Mega Scizor ex already has 200 HP, so reducing a major incoming hit by 50 can force the opponent to attack an additional time. That can be game-changing because every extra turn gives you another chance to use Bullet Slugger, set up a second Mega Scizor ex, or use Cyrus to take a different prize. Metal Core Barrier should not be thrown onto the first Pokémon you see. It should be attached when you know the opponent is likely to attack that Pokémon soon and when reducing 50 damage changes whether they can knock it out. Timing matters more than simply having the Tool in play. Training Area is the deck’s Stadium card. It increases damage from Stage 1 Pokémon when attacking the opponent’s Active ex Pokémon. This benefits both Mega Scizor ex and Revavroom because both are Stage 1 Pokémon. For Mega Scizor ex, Training Area can push Bullet Slugger from 100 to 110, or from 150 to 160, when attacking an Active ex Pokémon. Those ten extra points matter. They can turn a two-hit knockout into a one-hit knockout, especially after prior damage, Red, or a forced switch. However, Training Area affects both players. If the opponent is also using strong Stage 1 Pokémon, playing Training Area at the wrong time can help them as well. The best time to play it is when the additional damage creates an immediate or near-immediate advantage for Mega Scizor ex. Red is another important damage card. During the turn you play Red, attacks from your Pokémon deal 20 more damage to the opponent’s Active ex Pokémon. This makes Mega Scizor ex much more dangerous against ex decks. A boosted Bullet Slugger can reach important thresholds quickly: Normal Bullet Slugger: 100 damage. Bench-to-Active Bullet Slugger: 150 damage. Bullet Slugger with Training Area against an Active ex Pokémon: 110 or 160 damage. Bullet Slugger with Red against an Active ex Pokémon: 120 or 170 damage. Bullet Slugger with both Training Area and Red against an Active ex Pokémon: 130 or 180 damage. That 180-damage ceiling is extremely threatening for a Stage 1 Pokémon. It is one of the reasons Mega Scizor ex can trade effectively into larger ex attackers despite only needing one evolution. Professor’s Research and Copycat provide the consistency package. Professor’s Research is ideal when you need immediate cards to find Scyther, Varoom, Revavroom, Mega Scizor ex, or your Tools. Copycat is strongest when the opponent has built a larger hand and you need a bigger refresh. Poké Ball helps establish Basics early. You usually want Scyther and Varoom as quickly as possible. Scyther supports early pivots, while Varoom is needed for Revavroom and the Metal Transport engine. Cyrus and Sabrina are your closing cards. Cyrus can bring a damaged Bench Pokémon Active to finish it with Mega Scizor ex. Sabrina can force a weak support Pokémon or high-Retreat attacker into the Active Spot, disrupting the opponent’s turn and potentially creating an easy Bullet Slugger target. Overall, Mega Scizor ex Revavroom is a Steel deck that rewards planning. The opponent can see Mega Scizor ex on the Bench, but they cannot always prevent it from suddenly becoming Active and hitting for 150. That threat becomes even more dangerous when Metal Core Barrier keeps it alive, Orthworm accelerates future attackers, and Red or Training Area pushes damage into knockout range.

Gameplay Video

Key Cards

Mega Scizor EX

Main attacker — Bullet Slugger hits 100 (+50 if switched in from the bench).

Revavroom

Engine — Metal Transport swaps your Active with a benched Pokémon.

Orthworm

Energy acceleration — Iron Supply attaches Metal energy from the Energy Zone to a benched Pokémon.

Scyther

U-turn pivot to set up Mega Scizor EX on the bench.

Red

Boosts attacker damage by 20 for the turn — enables 170-damage Bullet Sluggers.

Early Game

Your early game should focus on building the Revavroom engine and preparing Mega Scizor ex without exposing it too early. The best opening usually includes Varoom on the Bench and either Scyther or Orthworm in the Active Spot. Varoom is essential because Revavroom is the card that makes Mega Scizor ex truly dangerous. Scyther is a strong opening Pokémon because it can attack early and pivot through U-turn. This lets you avoid getting trapped in the Active Spot and can help bring in Orthworm or another setup Pokémon at the correct time. Orthworm is useful when you need to accelerate Steel Energy onto a Benched Mega Scizor ex. If your hand has Mega Scizor ex ready but you are missing Energy, Orthworm can help prepare the next attacker while buying time in the Active Spot. Use Poké Ball early to establish Varoom and Scyther first. Mega Scizor ex is important, but Revavroom access is usually more important than rushing the Mega Evolution itself.

Mid Game

The mid game begins once Revavroom is online. This is where you should start looking for your first Bullet Slugger turn. Keep Mega Scizor ex on the Bench until you are ready to attack. Then use Metal Transport to move it into the Active Spot and trigger the 150-damage version of Bullet Slugger. Do not attack with Mega Scizor ex for only 100 damage unless it creates a meaningful prize or you have no alternative. The deck’s biggest advantage is the 150-damage condition. Your positioning should usually be built around activating it. Use Red and Training Area selectively. Against ex decks, these cards can turn Mega Scizor ex into a one-hit knockout machine. Against non-ex decks, Red may be less important and Training Area may not provide any benefit at all. Metal Core Barrier should usually be saved for the Mega Scizor ex that is most likely to survive an attack because of the 50-damage reduction. The best Barrier turn is often the turn before your opponent has no choice but to hit your main attacker.

Late Game

The late game is about repeating the pivot pattern and controlling the prize race. If Mega Scizor ex has already attacked and is damaged, ask whether it should remain Active. Sometimes the correct play is to retreat, use Scyther, promote another attacker, or prepare a second Mega Scizor ex. Revavroom is especially valuable late because it keeps your Bullet Slugger condition active. As long as you can move a Mega Scizor ex from the Bench into the Active Spot, you can continue threatening 150 damage. Cyrus becomes extremely strong once the opponent has damaged Bench Pokémon. A target that retreated to safety may still be vulnerable to a 150-damage Bullet Slugger after Cyrus brings it Active. Sabrina is useful when the opponent has a high-Retreat attacker, a weak Bench Pokémon, or an awkward board state. Forcing the wrong Pokémon Active can buy you the exact turn needed to rebuild another Mega Scizor ex or finish the game.