Mega Charizard Y ex Entei ex is a high-damage Pokémon TCG Pocket Fire deck built around Entei ex’s Legendary Pulse draw engine, Charmeleon’s Energy acceleration, Flame Patch recovery, and Mega Charizard Y ex’s devastating Crimson Dive finisher. The deck combines early consistency, powerful mid-game pressure, and one of the highest damage ceilings in the format.

Mega Charizard Y ex
Charizard
Charmander
Entei ex
Charmeleon
Professor’s Research
May
Copycat
Sabrina
Pokémon Center Lady
Poké Ball
Flame Patch
Lucky Ice Pop
Giant Cape
Source decklists referenced for this guide:
Mega Charizard Y ex Entei ex is one of the most explosive Fire decks in Pokémon TCG Pocket. The deck combines three different strengths that are normally difficult to fit into the same strategy: reliable early-game draw, Energy acceleration for expensive attackers, and a late-game attack capable of knocking out almost anything in one hit. The central cards are Entei ex, Charmeleon, Mega Charizard Y ex, and Flame Patch. Each card fills a different role. Entei ex helps you survive and draw through the early game. Charmeleon accelerates Fire Energy so your board does not need to wait several turns before attacking. Flame Patch helps rebuild after Energy has been discarded. Mega Charizard Y ex is the final threat that turns your setup into a massive one-hit knockout. Entei ex is usually the Pokémon you want in the Active Spot early. Its Legendary Pulse Ability lets you draw an additional card at the end of your turn while Entei ex is Active. In a small-deck format like Pokémon TCG Pocket, that extra draw matters a lot. It helps you find Charmander, Charmeleon, Mega Charizard Y ex, Flame Patch, Professor’s Research, Poké Ball, and the Energy pieces needed to create your stronger turns. Entei ex is not only a draw engine. It can also attack. Blazing Beatdown gives the deck an early and mid-game attack option before Mega Charizard Y ex is ready. With enough Fire Energy attached, Entei ex can apply meaningful damage while still keeping Legendary Pulse active. This makes Entei ex valuable because it does not force you to choose between drawing cards and attacking. It can do both. The true boss Pokémon is Mega Charizard Y ex. Its Crimson Dive attack requires four Fire Energy and deals 250 damage. That is an enormous number. In practical terms, it can knock out nearly every relevant Pokémon in the game in one attack, including bulky ex Pokémon and many Mega Evolution threats. However, Crimson Dive has an important drawback: Mega Charizard Y ex takes 50 damage itself after attacking. This means Mega Charizard Y ex is not an attacker you should use carelessly every turn. It is a closer. You want to use Crimson Dive when it takes a major prize, removes the opponent’s key attacker, or wins the game outright. The deck’s most important consistency piece is Charmeleon. When Charmeleon evolves, its Ability allows you to attach an additional Fire Energy from the Energy Zone to your Active Pokémon. This is the reason the deck can reach its expensive attack costs much faster than a normal Fire deck. The best Charmeleon turns usually happen when Entei ex is already Active. You evolve Charmander into Charmeleon, use Charmeleon’s Ability to attach Fire Energy to Entei ex, then continue applying pressure while building toward Mega Charizard Y ex. In other games, you may evolve Charmeleon specifically to accelerate a fresh Mega Charizard Y ex into an immediate Crimson Dive threat. Because Charmeleon’s Ability affects the Active Pokémon, positioning matters. You need to think a turn ahead. If Mega Charizard Y ex will be your attacker next turn, you may need to make sure it is Active before evolving Charmeleon. If Entei ex needs another Energy for Blazing Beatdown, keeping Entei ex Active can be correct instead. Flame Patch is another key card because Fire Energy often ends up in the discard pile. Flame Patch attaches a Fire Energy from your discard pile to your Active Pokémon. This gives the deck a way to rebuild after an Energy discard, recover tempo after a failed sequence, or accelerate a new attacker without relying only on the Energy Zone. Flame Patch is especially useful after you have already invested into a large Mega Charizard Y ex line. If the opponent damages your Charizard but fails to knock it out, Flame Patch can help you recover the Energy needed to keep attacking. It also helps turn discarded Fire Energy into future attack fuel instead of permanently losing that resource. The deck plays a second Charizard line as well. Regular Charizard provides an alternative attacker when Mega Charizard Y ex is not yet ready or when you do not want to expose your Mega Evolution. It gives the deck a backup plan and prevents the entire list from depending on one card. Professor’s Research and Copycat provide hand consistency. Professor’s Research is your cleanest draw option when you need to dig for evolution pieces or Energy acceleration. Copycat can be stronger when the opponent has a large hand and you need a larger refresh. Poké Ball is crucial in the opening turns because the deck needs Basics quickly. You want Charmander on the Bench early and preferably Entei ex Active. Missing either part can slow down the entire plan. May is useful because it can help find the right Pokémon from your deck and create a smoother setup turn. Sabrina creates positional disruption, especially when the opponent is hiding a weakened Pokémon or has a high-Retreat attacker on the Bench. Pokémon Center Lady is important in the current status-heavy environment. Sleep, Burn, Poison, and other Special Conditions can delay a Mega Charizard Y ex turn by a full round. Pokémon Center Lady heals damage and removes a Special Condition, which can be the difference between losing your fully powered attacker and continuing your pressure. Lucky Ice Pop gives the deck another defensive option. It heals 20 damage from your Active Pokémon, and on heads it can return to your hand for future use. This is especially annoying on Entei ex because Entei wants to remain Active for Legendary Pulse. It can also be useful after Mega Charizard Y ex has taken self-damage from Crimson Dive. Giant Cape gives an important HP boost to whichever Pokémon needs to survive the next attack. Often this is Entei ex in the early game or Mega Charizard Y ex once it becomes your central attacker. The correct target depends on the matchup and on whether protecting one Pokémon changes the opponent’s prize route. Overall, Mega Charizard Y ex Entei ex is a Fire deck with an extremely high ceiling. It does not need to rush Crimson Dive immediately. The best games are usually the ones where Entei ex draws extra cards, Charmeleon accelerates Energy efficiently, Flame Patch recycles discarded Energy, and Mega Charizard Y ex appears only when it can take the most important knockout on the board.
Main attacker — Crimson Dive hits 250 (50 self-damage).
Draw engine and backup attacker — Legendary Pulse draws a card every turn it's Active.
Energy acceleration — Ignition pulls Fire energy onto your active line.
Recycles a Fire energy from the discard to the Active Pokémon.
Searches Pokémon from the deck to widen the bench and accelerate setup.
Your ideal opening begins with Entei ex in the Active Spot and at least one Charmander on the Bench. Entei ex should remain Active whenever possible because Legendary Pulse gives you an extra card at the end of each turn. That extra draw makes the deck much more consistent and helps you find the evolution pieces needed for your later turns. Charmander should be benched early, even if you do not yet have Charmeleon or Mega Charizard Y ex. The deck needs time to build its Stage 2 line, so protecting Charmander is one of the most important early priorities. Use Poké Ball to find whichever Basic Pokémon you are missing. If you already have Entei ex, prioritize Charmander. If you have Charmander but no Active attacker, prioritize Entei ex. Avoid committing all Fire Energy to Mega Charizard Y ex too early. In many games, Entei ex should receive the first Energy attachments because it provides both early pressure and additional draw. Mega Charizard Y ex can be developed later once Charmeleon and Flame Patch are available.
The mid game is where Charmeleon begins to transform your board. Once Charmeleon evolves, use its Ability to attach an additional Fire Energy to your Active Pokémon. This can make Entei ex a much stronger attacker or accelerate Mega Charizard Y ex toward Crimson Dive. Your main decision is whether Entei ex should continue attacking or whether the board is ready for Mega Charizard Y ex. Continue with Entei ex when you need more cards, when its damage is enough, or when Mega Charizard Y ex would be too risky to expose. Transition to Mega Charizard Y ex when Crimson Dive can take a high-value knockout. This may be the opponent’s main ex attacker, a bulky Mega Evolution, or the Pokémon that is carrying most of their Energy. Flame Patch should be used with purpose. Do not play it simply because you have Fire Energy in the discard. Use it when attaching that Energy creates an attack, preserves a damaged attacker, or forces the opponent into a bad trade.
The late game is about choosing the exact moment for Crimson Dive. Mega Charizard Y ex should usually be your closer. Its 250 damage can remove almost any target, but the 50 recoil damage means you should consider whether the opponent can easily take it down afterward. Before using Crimson Dive, count your remaining prizes, the opponent’s potential return damage, your available healing, and whether Pokémon Center Lady or Lucky Ice Pop can change the next knockout threshold. If Mega Charizard Y ex is already damaged, Giant Cape, Pokémon Center Lady, and Lucky Ice Pop can become decisive. A small heal may force the opponent to spend an additional attack instead of taking a clean knockout. Sabrina can win late games by pulling a weak Bench Pokémon into the Active Spot. Sometimes you do not need to knock out the opponent’s biggest attacker. You only need to pull forward a damaged support Pokémon and take the final prize.