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Rampardos & Great Tusk Deck Guide

Energy Types
FightingFighting
Simbozz Published June 3, 2026 Updated June 3, 2026

Rampardos & Great Tusk is a fast and powerful Fighting build that hits hard from turn one. Rampardos attacks for a single Fighting energy and swings for a massive 130 damage with Head Smash, while Great Tusk delivers reliable Shaking Stomp pressure as a strong Basic Pokémon. Furfrou's Fur Coat ability adds bulk, and the Arena of Antiquity stadium accelerates the prize race.

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Strengths

  • Rampardos hits 130 damage for a single Fighting energy
  • Great Tusk is a strong Basic Pokémon with Shaking Stomp pressure
  • Furfrou's Fur Coat ability reduces incoming damage on the bench
  • Arena of Antiquity stadium controls the prize trade

Weaknesses

  • Rampardos's Head Smash recoils 50 damage to itself
  • Stage 2 Rampardos line needs Rare Candy on curve
  • Vulnerable to Psychic counters and Sabrina disruption
  • Single-prize attackers can grind through Furfrou walls

Key Matchups

  • Water decks Favored
  • EX-heavy attackers Favored
  • Fast Psychic aggro Unfavored
  • Stage 2 mirrors Even

Strategy Overview

Open Cranidos or Great Tusk and start applying Fighting pressure immediately. Use Rare Candy to skip into Rampardos on turn two, then chain Head Smash for one-energy 130-damage swings while Great Tusk's Shaking Stomp spreads chip across the bench. Pokémon Center Lady and Sitrus Berry mitigate Head Smash recoil, while Cyrus and Sabrina convert chip into knockouts.

Gameplay Video

Gameplay Video Coming Soon

Key Cards

Rampardos

Primary attacker — Head Smash deals 130 damage for a single Fighting energy.

Great Tusk

Strong Basic Fighting attacker — Shaking Stomp spreads damage across the opposing bench.

Furfrou

Bench wall — Fur Coat ability reduces incoming damage by 20.

Arena of Antiquity

Stadium that boosts the Fighting prize race.

Early Game

Bench Cranidos and Great Tusk, attach Fighting energy, and start applying pressure with Shaking Stomp. On turn one with Rampardos & Great Tusk, your priority is finding Rampardos or Great Tusk so you can start attaching Fighting energy on schedule. If you open with the wrong basic, search aggressively with Professor's Research or Poké Ball before committing energy you might waste. Bench every basic you intend to evolve as early as possible — Rampardos and Great Tusk need time to come online, and an empty bench turn one usually loses you the tempo war. Preserve removal Supporters like Cyrus or Sabrina for the mid game; using them on turn one is rarely worth the lost draw. Against fast aggressive openings hinted at by your unfavored matchups (rampardos's head smash recoils 50 damage to itself), bench a pivot so a surprise knockout on the active does not strand your evolution line.

Mid Game

Rare Candy into Rampardos and start chaining one-energy Head Smash knockouts while healing the recoil with Pokémon Center Lady. By the mid game Rampardos & Great Tusk should have Rampardos powered and at least one back-up attacker on the bench. This is the window where the deck's core engine — Rampardos, Great Tusk, Furfrou — has to actively trade prizes. Sequence your attacks so each knockout sets up the next: leave a damaged opposing Pokémon active for Cyrus, or use Sabrina to drag out a benched threat before it can power up. Track your prize trade carefully. Rampardos & Great Tusk leans on the strengths "Rampardos hits 130 damage for a single Fighting energy" and "Great Tusk is a strong Basic Pokémon with Shaking Stomp pressure", so push the board state that maximises those lines rather than auto-attacking the active. If you fall behind on board, pivot to a single-prize attacker and use this turn to rebuild instead of giving up a multi-prize knockout.

Late Game

Close with alternating Rampardos and Great Tusk swings, using Cyrus and Sabrina to force unfavorable prize trades. Late game with Rampardos & Great Tusk is about closing on your terms. Count your remaining prizes and the opponent's, then build the exact attack sequence that wins before they can stabilise. If you are ahead, deny the comeback: knock out their last realistic attacker or use Sabrina to strand a benched Pokémon that cannot retreat. If you are behind, look for an OHKO line using Rampardos — Rampardos & Great Tusk typically wins from behind by chaining a single huge turn rather than grinding back evenly. Be ready to spend every remaining Supporter and energy on the closing turn; holding resources "just in case" after the prize race is decided is the most common way to throw a winning position with this deck.

Mulligan Guide & Opening Priorities

The ideal opener for Rampardos & Great Tusk is Rampardos + Great Tusk in hand with a way to attach Fighting energy on the first turn. Mulligan decisions in Pokémon TCG Pocket are limited, so focus on what you keep: prioritise basics that evolve into your key attackers, plus at least one draw Supporter like Professor's Research or Iono. Hold onto Rare Candy or stage-up pieces even if they look dead early — they enable the explosive mid game this deck depends on. Preserve removal cards (Cyrus, Sabrina) for when the opponent has a damaged or vulnerable bench rather than spending them on the first available target.

Common Mistakes

  • Benching Rampardos too early without protection, letting the opponent snipe your main attacker before it is powered.
  • Attaching Fighting energy to a Pokémon that will not attack this game instead of building toward your win condition.
  • Spending Cyrus or Sabrina on turn one for tempo when they would have closed a prize two turns later.
  • Evolving on curve into Rampardos without first checking whether you have the energy to attack the same turn.
  • Ignoring the weakness "Rampardos's Head Smash recoils 50 damage to itself" and not boarding a pivot or single-prize back-up in unfavored matchups.
  • Auto-attacking the active Pokémon instead of using Sabrina/Cyrus to set up the knockout sequence the deck actually wants.
  • Burning Professor's Research with a full hand and losing the cards you still needed for the closing turn.

Card Replacements

RampardosNo direct replacement

Rampardos fills a unique role in Rampardos & Great Tusk (primary attacker — head smash deals 130 damage for a single fighting energy.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Fighting archetype until you can craft it.

Great TuskNo direct replacement

Great Tusk fills a unique role in Rampardos & Great Tusk (strong basic fighting attacker — shaking stomp spreads damage across the opposing bench.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Fighting archetype until you can craft it.

FurfrouNo direct replacement

Furfrou fills a unique role in Rampardos & Great Tusk (bench wall — fur coat ability reduces incoming damage by 20.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Fighting archetype until you can craft it.

Professor's ResearchIono

Iono is a strong universal draw Supporter and slots into nearly any deck if you are missing copies of Professor's Research, though it costs you raw card quantity.

CyrusSabrina

Cyrus pulls a damaged bench Pokémon active; Sabrina lets the opponent choose, but still forces a switch and keeps your closing pressure alive.

Frequently Asked Questions

Is Rampardos & Great Tusk beginner friendly?

Rampardos & Great Tusk is a tournament deck build in Tier A. It has a few decision-heavy turns and a real evolution line to manage, so newer players should expect a learning curve before they pilot it well. Read the Early/Mid/Late Game sections above before queuing into ranked.

Is Rampardos & Great Tusk good for ranked ladder?

Yes — Rampardos & Great Tusk sits in Tier A of the current meta, and its strengths (Rampardos hits 130 damage for a single Fighting energy, Great Tusk is a strong Basic Pokémon with Shaking Stomp pressure) line up well against most ladder decks. It is not the absolute top tier, but it is consistent enough to ladder with if you respect its unfavored matchups.

What are the hardest matchups for Rampardos & Great Tusk?

The toughest matchups are Fast Psychic aggro. These decks attack the parts of your plan flagged in the Weaknesses section — usually rampardos's head smash recoils 50 damage to itself. Mulligan harder for your fastest opener and lean on single-prize attackers to slow down the prize trade.

What should I craft first for Rampardos & Great Tusk?

Prioritise Rampardos and Great Tusk — these are the cards the deck cannot function without. Draw Supporters (Professor's Research, Iono) and removal (Cyrus, Sabrina) are universal staples and worth crafting even if you later swap archetypes.

Can I play Rampardos & Great Tusk without the main Fighting engine?

Not really. Rampardos & Great Tusk is built around Rampardos and the Fighting energy line — removing that core turns it into a different deck. If you are missing pieces, check the Card Replacements section above for the closest realistic alternatives, or play a budget archetype until you can craft the missing cards.

Is Rampardos & Great Tusk tournament viable?

Rampardos & Great Tusk has a real tournament track record — its favored matchups against Water decks and EX-heavy attackers cover a meaningful share of the expected field. Bring it if the meta you are reading is heavy on those archetypes.

How long does a game with Rampardos & Great Tusk usually take?

Most games end inside the Pokémon TCG Pocket turn clock once Rampardos is online. The slow games are the ones where you miss the evolution or energy attachment on the key turn — those usually decide themselves before turn six.