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Mega Scizor EX & Revavroom Deck Guide

Energy Types
MetalMetal
Simbozz Published June 7, 2026 Updated June 7, 2026

Mega Scizor EX & Revavroom is a clever tempo Metal deck built around Mega Scizor EX's Bullet Slugger attack, which hits 100 base damage and deals an extra 50 if Mega Scizor moved from the bench to the active spot that turn. Revavroom's Metal Transport ability enables exactly that — swap your Active Pokémon for a benched, fully-charged Mega Scizor EX and immediately swing for 150. Orthworm and Scyther provide energy acceleration and bench positioning while Red boosts damage by 20.

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Strengths

  • Mega Scizor EX hits 150 damage on its switch-in turn
  • Revavroom's Metal Transport enables the Bullet Slugger combo every turn
  • Orthworm's Iron Supply accelerates Metal energy onto benched Pokémon
  • Red adds +20 damage to attackers for clean Mega-tier knockouts

Weaknesses

  • Two Stage 2 lines (Scizor, Revavroom) require precise sequencing
  • Mega Scizor EX is a 2-prize liability
  • Vulnerable to Fire counters
  • Bricks without Rare Candy on curve

Key Matchups

  • Stage 2 setup decks Favored
  • Single-prize aggro Even
  • Fast Fire aggro Unfavored
  • Tempo midrange Favored

Strategy Overview

Open Scyther or Varoom and start loading Metal energy through Orthworm's Iron Supply. Rare Candy into Mega Scizor EX on the bench, evolve Revavroom in parallel, then use Metal Transport to swap Mega Scizor EX into the active spot for a 150-damage Bullet Slugger swing. Red and Training Area push damage further for OHKO lines. Detailed matchup data will be updated as the format develops.

Gameplay Video

Key Cards

Mega Scizor EX

Main attacker — Bullet Slugger hits 100 (+50 if switched in from the bench).

Revavroom

Engine — Metal Transport swaps your Active with a benched Pokémon.

Orthworm

Energy acceleration — Iron Supply attaches Metal energy from the Energy Zone to a benched Pokémon.

Scyther

U-turn pivot to set up Mega Scizor EX on the bench.

Red

Boosts attacker damage by 20 for the turn — enables 170-damage Bullet Sluggers.

Early Game

Bench Scyther, Varoom and Orthworm, attach Metal energy and chain Iron Supply to load Mega Scizor EX on the bench. On turn one with Mega Scizor EX & Revavroom, your priority is finding Mega Scizor EX or Revavroom so you can start attaching Metal energy on schedule. If you open with the wrong basic, search aggressively with Professor's Research or Poké Ball before committing energy you might waste. Bench every basic you intend to evolve as early as possible — Mega Scizor EX and Revavroom need time to come online, and an empty bench turn one usually loses you the tempo war. Preserve removal Supporters like Cyrus or Sabrina for the mid game; using them on turn one is rarely worth the lost draw. Against fast aggressive openings hinted at by your unfavored matchups (two stage 2 lines (scizor, revavroom) require precise sequencing), bench a pivot so a surprise knockout on the active does not strand your evolution line.

Mid Game

Rare Candy into Mega Scizor EX and Revavroom, then use Metal Transport to swap Mega Scizor EX active for a 150-damage Bullet Slugger. By the mid game Mega Scizor EX & Revavroom should have Mega Scizor EX powered and at least one back-up attacker on the bench. This is the window where the deck's core engine — Mega Scizor EX, Revavroom, Orthworm — has to actively trade prizes. Sequence your attacks so each knockout sets up the next: leave a damaged opposing Pokémon active for Cyrus, or use Sabrina to drag out a benched threat before it can power up. Track your prize trade carefully. Mega Scizor EX & Revavroom leans on the strengths "Mega Scizor EX hits 150 damage on its switch-in turn" and "Revavroom's Metal Transport enables the Bullet Slugger combo every turn", so push the board state that maximises those lines rather than auto-attacking the active. If you fall behind on board, pivot to a single-prize attacker and use this turn to rebuild instead of giving up a multi-prize knockout.

Late Game

Close with Red-boosted Bullet Sluggers, using Training Area healing to keep Mega Scizor EX alive for multiple swings. Late game with Mega Scizor EX & Revavroom is about closing on your terms. Count your remaining prizes and the opponent's, then build the exact attack sequence that wins before they can stabilise. If you are ahead, deny the comeback: knock out their last realistic attacker or use Sabrina to strand a benched Pokémon that cannot retreat. If you are behind, look for an OHKO line using Mega Scizor EX — Mega Scizor EX & Revavroom typically wins from behind by chaining a single huge turn rather than grinding back evenly. Be ready to spend every remaining Supporter and energy on the closing turn; holding resources "just in case" after the prize race is decided is the most common way to throw a winning position with this deck.

Mulligan Guide & Opening Priorities

The ideal opener for Mega Scizor EX & Revavroom is Mega Scizor EX + Revavroom in hand with a way to attach Metal energy on the first turn. Mulligan decisions in Pokémon TCG Pocket are limited, so focus on what you keep: prioritise basics that evolve into your key attackers, plus at least one draw Supporter like Professor's Research or Iono. Hold onto Rare Candy or stage-up pieces even if they look dead early — they enable the explosive mid game this deck depends on. Preserve removal cards (Cyrus, Sabrina) for when the opponent has a damaged or vulnerable bench rather than spending them on the first available target.

Common Mistakes

  • Benching Mega Scizor EX too early without protection, letting the opponent snipe your main attacker before it is powered.
  • Attaching Metal energy to a Pokémon that will not attack this game instead of building toward your win condition.
  • Spending Cyrus or Sabrina on turn one for tempo when they would have closed a prize two turns later.
  • Evolving on curve into Mega Scizor EX without first checking whether you have the energy to attack the same turn.
  • Ignoring the weakness "Two Stage 2 lines (Scizor, Revavroom) require precise sequencing" and not boarding a pivot or single-prize back-up in unfavored matchups.
  • Auto-attacking the active Pokémon instead of using Sabrina/Cyrus to set up the knockout sequence the deck actually wants.
  • Burning Professor's Research with a full hand and losing the cards you still needed for the closing turn.

Card Replacements

Mega Scizor EXNo direct replacement

Mega Scizor EX fills a unique role in Mega Scizor EX & Revavroom (main attacker — bullet slugger hits 100 (+50 if switched in from the bench).). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Metal archetype until you can craft it.

RevavroomNo direct replacement

Revavroom fills a unique role in Mega Scizor EX & Revavroom (engine — metal transport swaps your active with a benched pokémon.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Metal archetype until you can craft it.

OrthwormNo direct replacement

Orthworm fills a unique role in Mega Scizor EX & Revavroom (energy acceleration — iron supply attaches metal energy from the energy zone to a benched pokémon.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Metal archetype until you can craft it.

Professor's ResearchIono

Iono is a strong universal draw Supporter and slots into nearly any deck if you are missing copies of Professor's Research, though it costs you raw card quantity.

CyrusSabrina

Cyrus pulls a damaged bench Pokémon active; Sabrina lets the opponent choose, but still forces a switch and keeps your closing pressure alive.

Frequently Asked Questions

Is Mega Scizor EX & Revavroom beginner friendly?

Mega Scizor EX & Revavroom is a tournament deck build in Tier A. It has a few decision-heavy turns and a real evolution line to manage, so newer players should expect a learning curve before they pilot it well. Read the Early/Mid/Late Game sections above before queuing into ranked.

Is Mega Scizor EX & Revavroom good for ranked ladder?

Yes — Mega Scizor EX & Revavroom sits in Tier A of the current meta, and its strengths (Mega Scizor EX hits 150 damage on its switch-in turn, Revavroom's Metal Transport enables the Bullet Slugger combo every turn) line up well against most ladder decks. It is not the absolute top tier, but it is consistent enough to ladder with if you respect its unfavored matchups.

What are the hardest matchups for Mega Scizor EX & Revavroom?

The toughest matchups are Fast Fire aggro. These decks attack the parts of your plan flagged in the Weaknesses section — usually two stage 2 lines (scizor, revavroom) require precise sequencing. Mulligan harder for your fastest opener and lean on single-prize attackers to slow down the prize trade.

What should I craft first for Mega Scizor EX & Revavroom?

Prioritise Mega Scizor EX and Revavroom — these are the cards the deck cannot function without. Draw Supporters (Professor's Research, Iono) and removal (Cyrus, Sabrina) are universal staples and worth crafting even if you later swap archetypes.

Can I play Mega Scizor EX & Revavroom without the main Metal engine?

Not really. Mega Scizor EX & Revavroom is built around Mega Scizor EX and the Metal energy line — removing that core turns it into a different deck. If you are missing pieces, check the Card Replacements section above for the closest realistic alternatives, or play a budget archetype until you can craft the missing cards.

Is Mega Scizor EX & Revavroom tournament viable?

Mega Scizor EX & Revavroom has a real tournament track record — its favored matchups against Stage 2 setup decks and Tempo midrange cover a meaningful share of the expected field. Bring it if the meta you are reading is heavy on those archetypes.

How long does a game with Mega Scizor EX & Revavroom usually take?

Most games end inside the Pokémon TCG Pocket turn clock once Mega Scizor EX is online. The slow games are the ones where you miss the evolution or energy attachment on the key turn — those usually decide themselves before turn six.