Mega Lopunny EX & Lucario is an aggressive Fighting tournament deck built around Mega Lopunny EX's Rapid Smashers attack, which flips 2 coins and deals 90 damage for each heads while Confusing the opponent's Active. Lucario's Fighting Coach ability adds 20 damage to your Fighting attacks, pushing Rapid Smashers to a clean 110 / 220 with both heads, and Riolu's Fighting Fist deals 30 bonus damage to EX Pokémon for cheap single-prize swings.
Open Buneary or Riolu and attach Fighting energy aggressively. Evolve into Mega Lopunny EX and bench Lucario early so Fighting Coach boosts every attack. Use Will before Rapid Smashers to guarantee at least one heads, push 110+ damage with Lucario active, and lean on Riolu's Fighting Fist for cheap single-prize EX trades. Detailed matchup data will be updated as the format develops.
Main attacker — Rapid Smashers flips 2 coins for 90 damage each heads + Confusion.
Damage booster — Fighting Coach adds +20 damage to your Fighting attacks.
Single-prize attacker — Fighting Fist hits 40 against EX Pokémon for one energy.
Guarantees the next coin flip is heads — combos with Rapid Smashers.
Spread support — Piercing Spin hits 20 to a benched Pokémon.
Bench Buneary, Riolu and Lucario, attach Fighting energy and use Riolu's Fighting Fist for early EX chip. On turn one with Mega Lopunny EX & Lucario, your priority is finding Mega Lopunny EX or Lucario so you can start attaching Fighting energy on schedule. If you open with the wrong basic, search aggressively with Professor's Research or Poké Ball before committing energy you might waste. Bench every basic you intend to evolve as early as possible — Mega Lopunny EX and Lucario need time to come online, and an empty bench turn one usually loses you the tempo war. Preserve removal Supporters like Cyrus or Sabrina for the mid game; using them on turn one is rarely worth the lost draw. Against fast aggressive openings hinted at by your unfavored matchups (coin-flip variance — both tails leaves rapid smashers dealing 0 damage), bench a pivot so a surprise knockout on the active does not strand your evolution line.
Evolve into Mega Lopunny EX, use Will + Rapid Smashers for boosted knockouts with Lucario's Fighting Coach active. By the mid game Mega Lopunny EX & Lucario should have Mega Lopunny EX powered and at least one back-up attacker on the bench. This is the window where the deck's core engine — Mega Lopunny EX, Lucario, Riolu — has to actively trade prizes. Sequence your attacks so each knockout sets up the next: leave a damaged opposing Pokémon active for Cyrus, or use Sabrina to drag out a benched threat before it can power up. Track your prize trade carefully. Mega Lopunny EX & Lucario leans on the strengths "Mega Lopunny EX swings for up to 180 (220 with Lucario's Coach) and Confuses the opponent" and "Lucario's Fighting Coach adds +20 damage to every Fighting attack", so push the board state that maximises those lines rather than auto-attacking the active. If you fall behind on board, pivot to a single-prize attacker and use this turn to rebuild instead of giving up a multi-prize knockout.
Close out with Mega Lopunny EX's swings or Riolu's cheap single-prize trades against EX Pokémon. Late game with Mega Lopunny EX & Lucario is about closing on your terms. Count your remaining prizes and the opponent's, then build the exact attack sequence that wins before they can stabilise. If you are ahead, deny the comeback: knock out their last realistic attacker or use Sabrina to strand a benched Pokémon that cannot retreat. If you are behind, look for an OHKO line using Mega Lopunny EX — Mega Lopunny EX & Lucario typically wins from behind by chaining a single huge turn rather than grinding back evenly. Be ready to spend every remaining Supporter and energy on the closing turn; holding resources "just in case" after the prize race is decided is the most common way to throw a winning position with this deck.
The ideal opener for Mega Lopunny EX & Lucario is Mega Lopunny EX + Lucario in hand with a way to attach Fighting energy on the first turn. Mulligan decisions in Pokémon TCG Pocket are limited, so focus on what you keep: prioritise basics that evolve into your key attackers, plus at least one draw Supporter like Professor's Research or Iono. Hold onto Rare Candy or stage-up pieces even if they look dead early — they enable the explosive mid game this deck depends on. Preserve removal cards (Cyrus, Sabrina) for when the opponent has a damaged or vulnerable bench rather than spending them on the first available target.
Mega Lopunny EX fills a unique role in Mega Lopunny EX & Lucario (main attacker — rapid smashers flips 2 coins for 90 damage each heads + confusion.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Fighting archetype until you can craft it.
Lucario fills a unique role in Mega Lopunny EX & Lucario (damage booster — fighting coach adds +20 damage to your fighting attacks.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Fighting archetype until you can craft it.
Riolu fills a unique role in Mega Lopunny EX & Lucario (single-prize attacker — fighting fist hits 40 against ex pokémon for one energy.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Fighting archetype until you can craft it.
Iono is a strong universal draw Supporter and slots into nearly any deck if you are missing copies of Professor's Research, though it costs you raw card quantity.
Cyrus pulls a damaged bench Pokémon active; Sabrina lets the opponent choose, but still forces a switch and keeps your closing pressure alive.
Mega Lopunny EX & Lucario is a tournament deck build in Tier A. It has a few decision-heavy turns and a real evolution line to manage, so newer players should expect a learning curve before they pilot it well. Read the Early/Mid/Late Game sections above before queuing into ranked.
Yes — Mega Lopunny EX & Lucario sits in Tier A of the current meta, and its strengths (Mega Lopunny EX swings for up to 180 (220 with Lucario's Coach) and Confuses the opponent, Lucario's Fighting Coach adds +20 damage to every Fighting attack) line up well against most ladder decks. It is not the absolute top tier, but it is consistent enough to ladder with if you respect its unfavored matchups.
The toughest matchups are Fast Psychic aggro. These decks attack the parts of your plan flagged in the Weaknesses section — usually coin-flip variance — both tails leaves rapid smashers dealing 0 damage. Mulligan harder for your fastest opener and lean on single-prize attackers to slow down the prize trade.
Prioritise Mega Lopunny EX and Lucario — these are the cards the deck cannot function without. Draw Supporters (Professor's Research, Iono) and removal (Cyrus, Sabrina) are universal staples and worth crafting even if you later swap archetypes.
Not really. Mega Lopunny EX & Lucario is built around Mega Lopunny EX and the Fighting energy line — removing that core turns it into a different deck. If you are missing pieces, check the Card Replacements section above for the closest realistic alternatives, or play a budget archetype until you can craft the missing cards.
Mega Lopunny EX & Lucario has a real tournament track record — its favored matchups against EX-heavy attackers cover a meaningful share of the expected field. Bring it if the meta you are reading is heavy on those archetypes.
Most games end inside the Pokémon TCG Pocket turn clock once Mega Lopunny EX is online. The slow games are the ones where you miss the evolution or energy attachment on the key turn — those usually decide themselves before turn six.
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