Melmetal EX & Melmetal is a very strong Metal build that is both offensively and defensively excellent. Melmetal EX swings for huge damage with Metal Arms (boosted further when a Pokémon Tool is attached), while regular Melmetal acts as a single-prize wall hitting for a clean 90 with Mega Punch. Meltan's Amass ability pulls Metal energy straight from the Energy Zone, giving the deck a rare combination of bulk, damage and energy acceleration.
Open Meltan and immediately start using Amass to accelerate Metal energy. Evolve into Melmetal EX as the main attacker, attaching Metal Core Barrier or Steel Apron for extra bulk and bonus damage on Metal Arms. Use regular Melmetal as a single-prize fallback wall, leaning on Pokémon Center Lady, Lucky Ice Pop and Training Area for sustain. Sabrina and Cyrus convert damage into clean knockouts.
Main attacker — Metal Arms hits 100 (+50 with a Tool attached).
Single-prize wall that hits 90 with Mega Punch.
Amass ability accelerates Metal energy from the Energy Zone onto itself.
Pokémon Tool — reduces incoming damage on Metal Pokémon by 50.
Reduces damage by 10 and protects against Special Conditions.
Bench multiple Meltan, attach Metal energy and use Amass to load up your attackers. On turn one with Melmetal EX & Melmetal, your priority is finding Melmetal EX or Melmetal so you can start attaching Metal energy on schedule. If you open with the wrong basic, search aggressively with Professor's Research or Poké Ball before committing energy you might waste. Bench every basic you intend to evolve as early as possible — Melmetal EX and Melmetal need time to come online, and an empty bench turn one usually loses you the tempo war. Preserve removal Supporters like Cyrus or Sabrina for the mid game; using them on turn one is rarely worth the lost draw. Against fast aggressive openings hinted at by your unfavored matchups (slow to fully online — melmetal ex needs 4 energy), bench a pivot so a surprise knockout on the active does not strand your evolution line.
Evolve into Melmetal EX with Tools attached, swing for 100+ damage and keep a regular Melmetal ready in the wings. By the mid game Melmetal EX & Melmetal should have Melmetal EX powered and at least one back-up attacker on the bench. This is the window where the deck's core engine — Melmetal EX, Melmetal, Meltan — has to actively trade prizes. Sequence your attacks so each knockout sets up the next: leave a damaged opposing Pokémon active for Cyrus, or use Sabrina to drag out a benched threat before it can power up. Track your prize trade carefully. Melmetal EX & Melmetal leans on the strengths "Melmetal EX hits hard with Metal Arms and is even stronger with a Tool attached" and "Regular Melmetal is a single-prize wall with strong damage output", so push the board state that maximises those lines rather than auto-attacking the active. If you fall behind on board, pivot to a single-prize attacker and use this turn to rebuild instead of giving up a multi-prize knockout.
Stall behind heavy healing and damage reduction, then close with Cyrus + Melmetal EX for the final knockouts. Late game with Melmetal EX & Melmetal is about closing on your terms. Count your remaining prizes and the opponent's, then build the exact attack sequence that wins before they can stabilise. If you are ahead, deny the comeback: knock out their last realistic attacker or use Sabrina to strand a benched Pokémon that cannot retreat. If you are behind, look for an OHKO line using Melmetal EX — Melmetal EX & Melmetal typically wins from behind by chaining a single huge turn rather than grinding back evenly. Be ready to spend every remaining Supporter and energy on the closing turn; holding resources "just in case" after the prize race is decided is the most common way to throw a winning position with this deck.
The ideal opener for Melmetal EX & Melmetal is Melmetal EX + Melmetal in hand with a way to attach Metal energy on the first turn. Mulligan decisions in Pokémon TCG Pocket are limited, so focus on what you keep: prioritise basics that evolve into your key attackers, plus at least one draw Supporter like Professor's Research or Iono. Hold onto Rare Candy or stage-up pieces even if they look dead early — they enable the explosive mid game this deck depends on. Preserve removal cards (Cyrus, Sabrina) for when the opponent has a damaged or vulnerable bench rather than spending them on the first available target.
Melmetal EX fills a unique role in Melmetal EX & Melmetal (main attacker — metal arms hits 100 (+50 with a tool attached).). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Metal archetype until you can craft it.
Melmetal fills a unique role in Melmetal EX & Melmetal (single-prize wall that hits 90 with mega punch.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Metal archetype until you can craft it.
Meltan fills a unique role in Melmetal EX & Melmetal (amass ability accelerates metal energy from the energy zone onto itself.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Metal archetype until you can craft it.
Iono is a strong universal draw Supporter and slots into nearly any deck if you are missing copies of Professor's Research, though it costs you raw card quantity.
Cyrus pulls a damaged bench Pokémon active; Sabrina lets the opponent choose, but still forces a switch and keeps your closing pressure alive.
Melmetal EX & Melmetal is a tournament deck build in Tier S. It has a few decision-heavy turns and a real evolution line to manage, so newer players should expect a learning curve before they pilot it well. Read the Early/Mid/Late Game sections above before queuing into ranked.
Yes — Melmetal EX & Melmetal sits in Tier S of the current meta, and its strengths (Melmetal EX hits hard with Metal Arms and is even stronger with a Tool attached, Regular Melmetal is a single-prize wall with strong damage output) line up well against most ladder decks. As an S-tier deck it is one of the safest picks for climbing right now.
The toughest matchups are Fast Fire aggro. These decks attack the parts of your plan flagged in the Weaknesses section — usually slow to fully online — melmetal ex needs 4 energy. Mulligan harder for your fastest opener and lean on single-prize attackers to slow down the prize trade.
Prioritise Melmetal EX and Melmetal — these are the cards the deck cannot function without. Draw Supporters (Professor's Research, Iono) and removal (Cyrus, Sabrina) are universal staples and worth crafting even if you later swap archetypes.
Not really. Melmetal EX & Melmetal is built around Melmetal EX and the Metal energy line — removing that core turns it into a different deck. If you are missing pieces, check the Card Replacements section above for the closest realistic alternatives, or play a budget archetype until you can craft the missing cards.
Melmetal EX & Melmetal is currently one of the strongest tournament picks — its favored matchups against EX-heavy attackers and Single-prize aggro cover a meaningful share of the expected field. Bring it if the meta you are reading is heavy on those archetypes.
Most games end inside the Pokémon TCG Pocket turn clock once Melmetal EX is online. The slow games are the ones where you miss the evolution or energy attachment on the key turn — those usually decide themselves before turn six.
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