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Pokémon TCG Live · Standard

Alakazam Dudunsparce

Alakazam is a Pokémon TCG Live Standard deck built around Abra, Kadabra, and Alakazam, supported by a strong Dudunsparce draw engine and flexible utility Pokémon. The deck focuses on stable Stage-2 setup, careful Energy management, disruption through Enhanced Hammer, Handheld Fan, Nighttime Mine, and Battle Cage, and smart sequencing with Dawn, Rare Candy, Buddy-Buddy Poffin, and Poké Pad.

Published June 12, 2026· Updated June 12, 2026· From 182 recent decklistsacross 41 tournaments
Alakazam Dudunsparce

Strategy Overview

Alakazam is a Stage-2 Pokémon TCG Live deck that focuses on building a consistent board, evolving into Alakazam, and using a wide support package to control the pace of the game. The core evolution line is Abra, Kadabra, and Alakazam, with Rare Candy giving the deck a faster route into its main attacker. Unlike some Stage-2 decks that rely only on Rare Candy, this list also plays four Kadabra, which gives it a more stable natural evolution path when Rare Candy is not available or when you want to preserve Rare Candy for a later turn. The deck’s consistency engine is built around Dunsparce and Dudunsparce. With three Dunsparce and three Dudunsparce, the deck has a strong support line that helps smooth out awkward hands and maintain resources during the game. This is important because Alakazam decks often need multiple pieces at the same time: Abra, an evolution card, Energy, a Supporter, and sometimes a switching or disruption option. Dudunsparce helps reduce the risk of running out of playable cards after committing resources to the board. Buddy-Buddy Poffin is one of the most important early-game cards because it helps find Abra and Dunsparce quickly. A good opening board usually includes at least one Abra and one Dunsparce, but the ideal setup often includes multiple Abra so you can build toward more than one Alakazam. Since Abra is fragile in the early turns, relying on only one copy can be risky. If the opponent removes your only Abra before it evolves, your entire strategy can fall behind. The Trainer package gives this deck a strong control element. Enhanced Hammer can remove Special Energy and slow the opponent’s tempo. Handheld Fan can punish opponents that rely on attached Energy staying in the right place. Nighttime Mine and Battle Cage provide Stadium pressure and can make the opponent’s board development more awkward. Boss’s Orders gives the deck targeted pressure, allowing Alakazam to attack the prize map instead of only attacking whatever the opponent leaves Active. The Energy count is very low at only six cards, so every Energy matters. The deck plays Psychic Energy, Telepathic Psychic Energy, and Enriching Energy. This means you need to plan attachments carefully and avoid discarding Energy unnecessarily. Dawn is especially important because it can help move Energy and fix awkward board states. In many games, the difference between winning and losing is not simply finding Alakazam, but attaching and moving Energy correctly so your attacker is ready at the right time.

Game Plan

Early

Establish your core attacker line, attach Psychic Energy / Telepathic Psychic Energy / Enriching Energy energy, and use draw/search trainers to dig for setup pieces.

Mid

Apply pressure with your main attackers, manage prizes, and use disruption trainers like Boss's Orders, Buddy-Buddy Poffin to keep the opponent off-balance.

Late

Close out games with prize-trading math. Use Boss/gust effects when available and play around your opponent's late-game answers (energy denial, single-prize swap-ins, and Stadium swaps).

Key Cards

  • Kadabra: Played in 100% of recent lists at an average of 3.9 copies.
  • Alakazam: Played in 100% of recent lists at an average of 3.0 copies.
  • Dudunsparce: Played in 100% of recent lists at an average of 2.9 copies.
  • Abra: Played in 99% of recent lists at an average of 3.9 copies.
  • Boss's Orders: Trainer staple — 100% inclusion across the sample.
  • Buddy-Buddy Poffin: Trainer staple — 100% inclusion across the sample.

Strengths

  • Consistent Kadabra setup demonstrated by a 100% inclusion rate.
  • Established trainer engine across 6 commonly-played support cards.
  • Plays into the current Standard meta with proven results in 41 tournaments.

Weaknesses

  • Vulnerable to opposing disruption (item lock, energy removal, Stadium overrides).
  • Stage 2 and evolution lines can be slowed by aggressive early pressure.
  • Prize trade math punishes losing the opening turn ‑ practice opening hands.

Matchups

  • EvenAggressive Pokémon ex buildsTrade efficiently and prioritize knocking out two-prize attackers before they set up multi-prize swings.
  • FavoredSetup / Stage 2 control decksApply early pressure before the opponent finds Rare Candy and Stage 2s.
  • UnfavoredSingle-prize toolbox decksSave Boss/gust effects for the right turn; you cannot afford to take wrong knockouts.

Consensus Decklist

Total Cards
60
Pokémon
23
Trainers
31
Energy
6
Sample Size
182
Tournaments
41
Last Updated
Jun 12, 2026

Pokémon (23)

Kadabra

Alakazam

Dudunsparce

Abra

Dunsparce

Fezandipiti ex

Genesect

Psyduck

Dedenne

Shaymin

Elgyem

Trainers (31)

Boss's Orders

Buddy-Buddy Poffin

Poké Pad

Hilda

Rare Candy

Dawn

Sacred Ash

Enhanced Hammer

Lana's Aid

Night Stretcher

Handheld Fan

Nighttime Mine

Lucky Helmet

Battle Cage

Energy

1× Psychic Energy4× Telepathic Psychic Energy1× Enriching Energy

TCG Live Import List

Copy and paste into Pokémon TCG Live → Decks → Import.

Pokémon: 23
4 Kadabra MEG 55
3 Alakazam MEG 56
3 Dudunsparce TEF 129
4 Abra MEG 54
3 Dunsparce JTG 120
1 Fezandipiti ex ASC 142
1 Genesect SFA 40
1 Psyduck ASC 39
1 Dedenne SSP 87
1 Shaymin DRI 10
1 Elgyem BLK 40

Trainer: 31
2 Boss's Orders MEG 114
4 Buddy-Buddy Poffin TEF 144
4 Poké Pad POR 81
3 Hilda WHT 84
3 Rare Candy MEG 125
4 Dawn PFL 87
1 Sacred Ash DRI 168
2 Enhanced Hammer TWM 148
1 Lana's Aid TWM 155
1 Night Stretcher ASC 196
2 Handheld Fan TWM 150
2 Nighttime Mine ASC 197
1 Lucky Helmet TWM 158
1 Battle Cage PFL 85

Energy: 6
1 Psychic Energy MEE 5
4 Telepathic Psychic Energy POR 88
1 Enriching Energy SSP 191

Tips & Tricks

  • Practice mulligan decisions ‑ a clean opening hand is worth more than perfect mid-game play.
  • Track your opponent's energy attachments to predict next-turn threats.
  • When in doubt, prioritize keeping Kadabra active and powered.

Common Mistakes

  • Attaching energy to the wrong attacker on turn 1.
  • Using Boss/gust effects on the wrong target ‑ always count prizes first.
  • Over-committing Pokémon to the bench, exposing yourself to spread damage.

Card Replacements

  • DedenneFlexible slot Included in 63% of lists ‑ swap based on expected matchups.
  • ShayminFlexible slot Included in 57% of lists ‑ swap based on expected matchups.
  • ElgyemFlexible slot Included in 46% of lists ‑ swap based on expected matchups.

FAQ

Is Alakazam Dudunsparce good on Pokémon TCG Live ladder?

Yes ‑ this consensus list reflects 182 recent competitive decklists across 41 tournaments and is well-positioned in the current Standard format.

What format is this deck for?

Standard format Pokémon TCG (Live and paper).

Where does this list come from?

Generated from recent Limitless TCG Standard tournament results. Each card's inclusion rate is calculated from the actual decklists in our sample.