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Pokémon TCG Live · Standard

Hop's Trevenant

Hop's Trevenant is a Standard-format Pokémon TCG Live deck built around Hop's Phantump, Hop's Trevenant, Hop's Snorlax. This guide is generated from 122 recent competitive decklists across 38 tournaments.

Published July 13, 2026· Updated July 13, 2026· From 122 recent decklistsacross 38 tournaments
Hop's Trevenant

Consensus Decklist

Total Cards
60
Pokémon
14
Trainers
38
Energy
8
Sample Size
122
Tournaments
38
Last Updated
Jun 18, 2026

Pokémon (14)

Hop's Phantump

Hop's Trevenant

Hop's Snorlax

Hop's Cramorant

Shaymin

Lillie's Clefairy ex

Hop's Wooloo

Hop's Dubwool

Trainers (38)

Lillie's Determination

Boss's Orders

Night Stretcher

Hop's Bag

Hop's Choice Band

Postwick

Poké Pad

Ultra Ball

Secret Box

Team Rocket's Petrel

Pokégear 3.0

Switch

Hassel

Air Balloon

Ruffian

Energy

4× Telepathic Psychic Energy4× Mist Energy

TCG Live Import List

Copy and paste into Pokémon TCG Live → Decks → Import.

Pokémon: 14
4 Hop's Phantump ASC 95
3 Hop's Trevenant ASC 96
2 Hop's Snorlax JTG 117
1 Hop's Cramorant JTG 138
1 Shaymin DRI 10
1 Lillie's Clefairy ex JTG 56
1 Hop's Wooloo JTG 135
1 Hop's Dubwool JTG 136

Trainer: 38
4 Lillie's Determination MEG 119
3 Boss's Orders MEG 114
3 Night Stretcher ASC 196
2 Hop's Bag JTG 147
4 Hop's Choice Band JTG 148
4 Postwick JTG 154
4 Poké Pad POR 81
1 Ultra Ball MEG 131
1 Secret Box TWM 163
4 Team Rocket's Petrel DRI 176
3 Pokégear 3.0 SVI 186
1 Switch MEG 130
2 Hassel TWM 151
1 Air Balloon ASC 181
1 Ruffian JTG 157

Energy: 8
4 Telepathic Psychic Energy POR 88
4 Mist Energy TEF 161

Strategy Overview

Hop's Trevenant runs Telepathic Psychic Energy / Mist Energy energy. The deck's core attackers (Hop's Phantump and Hop's Trevenant) define the game plan, while the trainer suite (Lillie's Determination, Boss's Orders, Night Stretcher) provides consistency and disruption. The consensus list below shows which cards appear in at least 40% of recent tournament builds.

Game Plan

Early

Establish your core attacker line, attach Telepathic Psychic Energy / Mist Energy energy, and use draw/search trainers to dig for setup pieces.

Mid

Apply pressure with your main attackers, manage prizes, and use disruption trainers like Lillie's Determination, Boss's Orders to keep the opponent off-balance.

Late

Close out games with prize-trading math. Use Boss/gust effects when available and play around your opponent's late-game answers (energy denial, single-prize swap-ins, and Stadium swaps).

Key Cards

  • Hop's Phantump: Played in 100% of recent lists at an average of 4.0 copies.
  • Hop's Trevenant: Played in 100% of recent lists at an average of 3.0 copies.
  • Hop's Snorlax: Played in 100% of recent lists at an average of 2.0 copies.
  • Hop's Cramorant: Played in 100% of recent lists at an average of 1.0 copies.
  • Lillie's Determination: Trainer staple — 100% inclusion across the sample.
  • Boss's Orders: Trainer staple — 100% inclusion across the sample.

Strengths

  • Consistent Hop's Phantump setup demonstrated by a 100% inclusion rate.
  • Established trainer engine across 6 commonly-played support cards.
  • Plays into the current Standard meta with proven results in 38 tournaments.

Weaknesses

  • Vulnerable to opposing disruption (item lock, energy removal, Stadium overrides).
  • Stage 2 and evolution lines can be slowed by aggressive early pressure.
  • Prize trade math punishes losing the opening turn ‑ practice opening hands.

Matchups

  • EvenAggressive Pokémon ex buildsTrade efficiently and prioritize knocking out two-prize attackers before they set up multi-prize swings.
  • FavoredSetup / Stage 2 control decksApply early pressure before the opponent finds Rare Candy and Stage 2s.
  • UnfavoredSingle-prize toolbox decksSave Boss/gust effects for the right turn; you cannot afford to take wrong knockouts.

Tips & Tricks

  • Practice mulligan decisions ‑ a clean opening hand is worth more than perfect mid-game play.
  • Track your opponent's energy attachments to predict next-turn threats.
  • When in doubt, prioritize keeping Hop's Phantump active and powered.

Common Mistakes

  • Attaching energy to the wrong attacker on turn 1.
  • Using Boss/gust effects on the wrong target ‑ always count prizes first.
  • Over-committing Pokémon to the bench, exposing yourself to spread damage.

Card Replacements

  • RuffianFlexible slot Included in 51% of lists ‑ swap based on expected matchups.

FAQ

Is Hop's Trevenant good on Pokémon TCG Live ladder?

Yes ‑ this consensus list reflects 122 recent competitive decklists across 38 tournaments and is well-positioned in the current Standard format.

What format is this deck for?

Standard format Pokémon TCG (Live and paper).

Where does this list come from?

Generated from recent Limitless TCG Standard tournament results. Each card's inclusion rate is calculated from the actual decklists in our sample.