Mega Lopunny Froslass is a Pokémon TCG Live Standard deck built around Mega Lopunny ex, Mega Froslass ex, and a Dunsparce / Dudunsparce consistency engine. The deck uses Wally’s Compassion, Hilda, Buddy-Buddy Poffin, Poké Pad, and Pokégear 3.0 to set up quickly while applying flexible pressure with multiple evolution attackers.

Dudunsparce
Mega Lopunny ex
Buneary
Fan Rotom
Dunsparce
Dunsparce
Snorunt
Mega Froslass ex
Dudunsparce ex
Psyduck
Meowth ex
Boss's Orders
Lillie's Determination
Ultra Ball
Poké Pad
Hilda
Buddy-Buddy Poffin
Air Balloon
Wally's Compassion
Battle Cage
Pokégear 3.0
Night Stretcher
Copy and paste into Pokémon TCG Live → Decks → Import.
Pokémon: 20 3 Dudunsparce TEF 129 2 Mega Lopunny ex PFL 84 2 Buneary PFL 83 1 Fan Rotom SCR 118 3 Dunsparce JTG 120 2 Dunsparce TEF 128 2 Snorunt ASC 46 2 Mega Froslass ex ASC 47 1 Dudunsparce ex JTG 121 1 Psyduck ASC 39 1 Meowth ex POR 62 Trainer: 33 3 Boss's Orders MEG 114 3 Lillie's Determination MEG 119 3 Ultra Ball MEG 131 4 Poké Pad POR 81 3 Hilda WHT 84 4 Buddy-Buddy Poffin TEF 144 2 Air Balloon ASC 181 4 Wally's Compassion MEG 132 3 Battle Cage PFL 85 3 Pokégear 3.0 SVI 186 1 Night Stretcher ASC 196 Energy: 7 4 Mist Energy TEF 161 2 Water Energy MEE 3 1 Enriching Energy SSP 191
Mega Lopunny Froslass is a Pokémon TCG Live Standard deck that combines two different Mega Evolution attackers with one of the most consistent draw engines in the format. The deck is built around Mega Lopunny ex and Mega Froslass ex, supported by a deep Dunsparce / Dudunsparce package that helps the deck keep cards flowing throughout the game. At first glance, this list may look unusual because it does not rely on one single attacker line. Instead, it splits its offensive plan between Mega Lopunny ex and Mega Froslass ex. That gives the deck flexibility. Mega Lopunny ex can pressure certain matchups with efficient attacks and strong tempo, while Mega Froslass ex gives the deck another angle of attack that can punish different board states. When a deck can choose between multiple attackers, the opponent has a harder time planning their prize route. The Dunsparce engine is one of the most important parts of the list. With three Dunsparce JTG, two Dunsparce TEF, three Dudunsparce TEF, and one Dudunsparce ex, the deck is clearly built to use this line as a major consistency tool. This matters because the deck wants to set up multiple evolution lines, find Supporters consistently, and avoid running out of resources during long games. Dudunsparce helps the deck smooth awkward hands and keep the engine moving while the attackers develop. The Trainer lineup is designed to support this evolution-heavy strategy. Buddy-Buddy Poffin helps establish the early board by finding small Basic Pokémon such as Buneary, Snorunt, Dunsparce, Psyduck, and Meowth ex. Ultra Ball finds the key evolutions, including Mega Lopunny ex, Mega Froslass ex, Dudunsparce, and Dudunsparce ex. Hilda and Wally’s Compassion are especially important because the deck needs reliable evolution access. Wally’s Compassion at four copies suggests that the deck is built to consistently advance its board rather than rely only on raw draw. The deck also has strong mobility. Air Balloon helps reduce retreat pressure and lets the deck move between attackers more easily. Since the deck has several different Pokémon it may want to open with, mobility is important. Fan Rotom, Psyduck, Meowth ex, Dunsparce, and Snorunt can all appear early, but the deck ultimately wants to position the right attacker at the right time. The Energy lineup is compact but purposeful. Four Mist Energy gives the deck special Energy value and protection utility, while two Water Energy support the Mega Froslass ex line. Enriching Energy adds another special Energy option that can help the deck maintain hand flow or create smoother turns depending on the board state. Since the deck only plays seven Energy, every attachment matters. Poor Energy sequencing can make the deck feel clunky, while careful attachments allow both Mega attackers to function efficiently. Overall, Mega Lopunny Froslass is a strategy-focused deck. It rewards players who like flexible attacker planning, evolution sequencing, careful Bench management, and long-game consistency. It is not the fastest aggressive deck, but once it stabilizes, it can create difficult board states and force the opponent to deal with multiple threats.
The early game is focused on setup. Your first priority is getting multiple Basics into play. Buddy-Buddy Poffin is your best starter card because it can immediately establish Dunsparce, Buneary, Snorunt, Psyduck, or Meowth ex depending on the hand. Dunsparce is especially important because it leads into Dudunsparce, which keeps your deck consistent. If you only set up attackers and ignore the draw engine, you may run out of resources later. Try to establish at least one Dunsparce line while also preparing either Buneary or Snorunt. Your early Supporters should focus on stability. Hilda and Wally’s Compassion are strong because they help the deck progress naturally into its evolution pieces. Lillie’s Determination gives you a stronger hand refresh when your setup is incomplete or your hand is awkward. Do not overbench without a plan. This deck can fill its Bench quickly with Dunsparce, Buneary, Snorunt, Fan Rotom, Psyduck, and Meowth ex. Always leave enough room for the attacker and engine pieces you actually need.
The mid game begins once you have a Mega attacker online. At this stage, you should decide whether Mega Lopunny ex or Mega Froslass ex is your primary route for the game. The answer depends on the opponent’s board, your Energy attachments, and which evolution line is easier to maintain. Dudunsparce becomes very important here. Use it to keep your hand active, find Boss’s Orders, chain Supporters, and avoid running out of options. Poké Pad and Pokégear 3.0 help you locate the Supporter you need at the right time, which is crucial in a deck that depends on sequencing. Battle Cage should be used when it supports your game plan or disrupts the opponent’s. Since the list plays three copies, you usually want Stadium control during the mid game. Boss’s Orders is also important here because the deck can punish opponents who leave vulnerable Pokémon on the Bench. Air Balloon gives you flexibility. Use it to pivot out of support Pokémon, reset your attacker position, or avoid being trapped in the Active Spot.
The late game is about prize mapping and resource management. By this point, your opponent will likely have removed at least one major attacker, so your job is to make sure you have a follow-up threat ready. Night Stretcher is extremely important because the deck only plays one copy. Use it carefully. It can recover an attacker piece, a Dudunsparce line, or another important Pokémon that lets you finish the game. Do not spend it too early unless you need it to stay alive. Boss’s Orders becomes your strongest closing card. Use it to target damaged Pokémon, support Pokémon, or anything that gives you the cleanest final prize route. If the opponent tries to avoid your main attacker, Boss’s Orders can force the issue. Enriching Energy can also matter late because every card and attachment counts. Since the deck only plays seven Energy, make sure your final attacker is powered before committing too many resources elsewhere.
Yes ‑ this consensus list reflects 65 recent competitive decklists across 33 tournaments and is well-positioned in the current Standard format.
Standard format Pokémon TCG (Live and paper).
Generated from recent Limitless TCG Standard tournament results. Each card's inclusion rate is calculated from the actual decklists in our sample.