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Pokémon TCG Live · Standard

Dragapult

Dragapult ex is a Pokémon TCG Live Standard deck built around the Dreepy, Drakloak, and Dragapult ex evolution line. The deck combines Stage-2 pressure, spread damage, multi-energy acceleration, hand disruption, and strong prize mapping. With Munkidori, Crushing Hammer, Boss’s Orders, Unfair Stamp, and Team Rocket’s Watchtower, Dragapult can pressure both the Active Pokémon and the opponent’s Bench while slowing down their setup. This guide is generated from 363 recent competitive decklists across 42 tournaments.

Published June 12, 2026· Updated June 12, 2026· From 363 recent decklistsacross 42 tournaments
Dragapult

Strategy Overview

Dragapult ex is a flexible Stage-2 deck that focuses on building a strong board, attacking with Dragapult ex, and using disruption to make the opponent’s response turns weaker. The main evolution line is simple: Dreepy evolves into Drakloak, and Drakloak evolves into Dragapult ex. Because the deck wants to reach a Stage-2 attacker consistently, the early turns are heavily focused on finding multiple Dreepy, using Buddy-Buddy Poffin and Ultra Ball, and keeping the hand moving with Lillie’s Determination and Poké Pad. Dragapult ex is the central attacker, but the deck is not just about raw damage. The strength of Dragapult comes from putting pressure on multiple parts of the opponent’s board. While Dragapult ex attacks the Active Pokémon, the extra damage placement can soften up Benched Pokémon, finish damaged support Pokémon later, or create awkward prize turns where the opponent has to protect several targets at once. This makes Dragapult especially strong against decks that rely on low-HP support Pokémon or evolving Basics that need one more turn before becoming dangerous. The energy package uses Psychic Energy, Fire Energy, and Darkness Energy. This makes energy attachment decisions very important. Crispin helps search and prepare the right energy types, while the low energy count means you cannot attach randomly. Every attachment should support either the current Dragapult ex or the next attacker you plan to use. Darkness Energy also matters because Munkidori can shift damage in certain board states, giving the deck another layer of prize mapping and damage control. The Trainer engine gives Dragapult a strong disruptive identity. Crushing Hammer can slow the opponent’s attacking plan, Boss’s Orders can pull up important targets, Unfair Stamp and Judge can reduce the opponent’s hand quality, and Special Red Card can punish opponents who are holding a strong hand. Team Rocket’s Watchtower and Risky Ruins add Stadium pressure and can make the opponent’s board development more uncomfortable. This combination means Dragapult does not need to win only through damage; it can also win by making the opponent miss key turns. The deck rewards careful planning. You need to know when to evolve, when to pressure, when to disrupt, and when to save Boss’s Orders for a final prize turn. A good Dragapult player does not simply attack whatever is Active. Instead, they plan two or three turns ahead and use spread damage to create future knockouts.

Game Plan

Early

Establish your core attacker line, attach Psychic Energy / Fire Energy / Darkness Energy energy, and use draw/search trainers to dig for setup pieces.

Mid

Apply pressure with your main attackers, manage prizes, and use disruption trainers like Lillie's Determination, Boss's Orders to keep the opponent off-balance.

Late

Close out games with prize-trading math. Use Boss/gust effects when available and play around your opponent's late-game answers (energy denial, single-prize swap-ins, and Stadium swaps).

Key Cards

  • Dreepy: Played in 100% of recent lists at an average of 4.0 copies.
  • Drakloak: Played in 100% of recent lists at an average of 4.0 copies.
  • Dragapult ex: Played in 100% of recent lists at an average of 2.9 copies.
  • Munkidori: Played in 98% of recent lists at an average of 2.0 copies.
  • Lillie's Determination: Trainer staple — 100% inclusion across the sample.
  • Boss's Orders: Trainer staple — 100% inclusion across the sample.

Strengths

  • Consistent Dreepy setup demonstrated by a 100% inclusion rate.
  • Established trainer engine across 6 commonly-played support cards.
  • Plays into the current Standard meta with proven results in 42 tournaments.

Weaknesses

  • Vulnerable to opposing disruption (item lock, energy removal, Stadium overrides).
  • Stage 2 and evolution lines can be slowed by aggressive early pressure.
  • Prize trade math punishes losing the opening turn ‑ practice opening hands.

Matchups

  • EvenAggressive Pokémon ex buildsTrade efficiently and prioritize knocking out two-prize attackers before they set up multi-prize swings.
  • FavoredSetup / Stage 2 control decksApply early pressure before the opponent finds Rare Candy and Stage 2s.
  • UnfavoredSingle-prize toolbox decksSave Boss/gust effects for the right turn; you cannot afford to take wrong knockouts.

Consensus Decklist

Total Cards
60
Pokémon
18
Trainers
34
Energy
8
Sample Size
363
Tournaments
42
Last Updated
Jun 12, 2026

Pokémon (18)

Dreepy

Drakloak

Dragapult ex

Munkidori

Budew

Meowth ex

Fezandipiti ex

Moltres

Trainers (34)

Lillie's Determination

Boss's Orders

Ultra Ball

Crispin

Buddy-Buddy Poffin

Poké Pad

Night Stretcher

Unfair Stamp

Crushing Hammer

Special Red Card

Risky Ruins

Team Rocket's Watchtower

Judge

Energy

3× Psychic Energy3× Fire Energy2× Darkness Energy

TCG Live Import List

Copy and paste into Pokémon TCG Live → Decks → Import.

Pokémon: 18
4 Dreepy TWM 128
4 Drakloak TWM 129
4 Dragapult ex TWM 130
2 Munkidori TWM 95
1 Budew ASC 16
1 Meowth ex POR 62
1 Fezandipiti ex ASC 142
1 Moltres PFL 14

Trainer: 34
4 Lillie's Determination MEG 119
3 Boss's Orders MEG 114
4 Ultra Ball MEG 131
3 Crispin SCR 133
4 Buddy-Buddy Poffin TEF 144
4 Poké Pad POR 81
2 Night Stretcher ASC 196
1 Unfair Stamp TWM 165
4 Crushing Hammer POR 71
1 Special Red Card CRI 82
1 Risky Ruins MEG 127
2 Team Rocket's Watchtower DRI 180
1 Judge POR 76

Energy: 8
3 Psychic Energy MEE 5
3 Fire Energy MEE 2
2 Darkness Energy MEE 7

Tips & Tricks

  • Practice mulligan decisions ‑ a clean opening hand is worth more than perfect mid-game play.
  • Track your opponent's energy attachments to predict next-turn threats.
  • When in doubt, prioritize keeping Dreepy active and powered.

Common Mistakes

  • Attaching energy to the wrong attacker on turn 1.
  • Using Boss/gust effects on the wrong target ‑ always count prizes first.
  • Over-committing Pokémon to the bench, exposing yourself to spread damage.

Card Replacements

  • MoltresFlexible slot Included in 64% of lists ‑ swap based on expected matchups.
  • Special Red CardFlexible slot Included in 67% of lists ‑ swap based on expected matchups.
  • Risky RuinsFlexible slot Included in 67% of lists ‑ swap based on expected matchups.

FAQ

Is Dragapult good on Pokémon TCG Live ladder?

Yes ‑ this consensus list reflects 363 recent competitive decklists across 42 tournaments and is well-positioned in the current Standard format.

What format is this deck for?

Standard format Pokémon TCG (Live and paper).

Where does this list come from?

Generated from recent Limitless TCG Standard tournament results. Each card's inclusion rate is calculated from the actual decklists in our sample.