Lucario Hariyama is a Pokémon TCG Live Standard deck built around Riolu, Mega Lucario ex, Makuhita, and Hariyama. The deck combines Fighting-type pressure, efficient evolution setup, disruption, switching options, and strong prize-trading tools. With Fighting Gong, Premium Power Pro, Lillie’s Determination, Solrock, Lunatone, and Boss’s Orders, the deck aims to set up quickly, attack aggressively, and keep the opponent off balance.

Lucario Hariyama is a Fighting-type Pokémon TCG Live deck that focuses on building two strong attacking lines: Riolu into Mega Lucario ex and Makuhita into Hariyama. Mega Lucario ex is the main attacker and the card that gives the deck its biggest offensive pressure, while Hariyama provides an additional evolution line that helps the deck avoid relying on only one attacker. This is important because many Standard decks can punish one-dimensional strategies, especially if the first major attacker is knocked out before a backup is ready. The deck’s energy package is simple but important. It plays four Fighting Energy and two Rocky Fighting Energy, which means every attachment needs to be planned carefully. Since there are only six Energy cards total, the deck cannot afford to waste attachments or discard Energy without a clear recovery plan. Rocky Fighting Energy gives the deck extra Fighting-based utility and helps support the main attacking plan, while basic Fighting Energy keeps the deck stable and searchable. The Trainer engine is built to support fast setup and continued pressure. Lillie’s Determination gives the deck draw power, Ultra Ball finds important Pokémon, and Poké Pad helps access key Supporters more consistently. Fighting Gong and Premium Power Pro are central to the deck’s identity because they support the Fighting-type game plan and help the deck maintain tempo. Air Balloon and Switch allow the deck to reposition attackers, while Night Stretcher helps recover Pokémon after knockouts or early discards. This deck wants to play proactively. The ideal game is to set up Riolu and Makuhita early, evolve into Mega Lucario ex and Hariyama, then apply pressure before the opponent has time to fully stabilize. Boss’s Orders gives the deck a way to target key support Pokémon or damaged attackers, while Judge and Team Rocket’s Petrel can disrupt the opponent’s hand and slow down their response. Gravity Mountain adds Stadium pressure and can make certain board states more awkward for the opponent. Lucario Hariyama rewards careful sequencing. It is not enough to simply attack every turn. You need to decide which evolution line should lead, when to commit Energy, when to switch attackers, and when to save Boss’s Orders for a high-value knockout. The deck is at its best when it forces the opponent to deal with multiple Fighting-type threats while also disrupting their hand and board.
In the early game, focus on setup. Your ideal start includes Riolu, Makuhita, and access to a draw or search card such as Lillie’s Determination, Ultra Ball, Poké Pad, Fighting Gong, or Premium Power Pro. You do not always need to attack immediately. It is often better to create a board that can produce multiple attackers over the next few turns. Be careful with Ultra Ball discards. This deck plays several important low-count cards, including Meowth ex, Wally’s Compassion, Maximum Belt, Team Rocket’s Petrel, and limited Energy. Discarding the wrong card too early can remove an important option from the game. If you discard a Pokémon, make sure Night Stretcher can recover it later or that the card is not needed in the matchup. Your first Energy attachment matters a lot. Because the deck only plays six Energy, you should attach to the Pokémon most likely to become your first attacker. If your hand already supports Mega Lucario ex, prioritize the Riolu line. If the matchup looks like it will require a slower prize trade, developing Makuhita into Hariyama can be valuable.
The mid game is where Lucario Hariyama wants to take control. Once Mega Lucario ex is ready, start applying pressure while preparing your next attacker. Do not assume the first Mega Lucario ex will survive forever. Strong opponents will target it quickly, so your Bench should already be developing a follow-up plan. Boss’s Orders becomes especially important in this phase. Use it to remove support Pokémon, punish damaged targets, or knock out a developing attacker before it becomes dangerous. The best Boss’s Orders turns are the ones that change the opponent’s next turn, not just the ones that take easy damage. Judge can also be powerful in the mid game. If the opponent has built a large hand or searched for several pieces, Judge can interrupt their plan while your own board is already established. This is one of the best ways to protect a Mega Lucario ex turn and force the opponent into a weaker response. Air Balloon and Switch help keep the right attacker Active. Since the deck uses multiple evolution lines, you do not want to lose tempo because the wrong Pokémon is trapped Active. Use your mobility cards to keep pressure consistent.
The late game is about prize mapping and resource management. By this point, you should know whether your final prizes will come from Mega Lucario ex, Hariyama, or a Boss’s Orders target. Count your remaining Energy, check your discard pile, and make sure you still have a way to attack on the final turns. Maximum Belt can be a game-winning card if saved for the right moment. Do not use it just for extra damage if that damage does not change the prize trade. The best Maximum Belt turns are the ones where it creates a knockout that would otherwise be out of reach. Night Stretcher becomes very important late because it can recover a missing attacker or evolution piece. If your opponent has removed your first Mega Lucario ex or Hariyama line, Night Stretcher can help rebuild enough pressure to finish the game. Avoid benching unnecessary Pokémon late unless they directly help you win. Meowth ex can provide value, but it can also become an easy prize target if used carelessly. In close games, every Bench slot and every prize matters.
Riolu
Mega Lucario ex
Makuhita
Hariyama
Lunatone
Solrock
Meowth ex
Lillie's Determination
Fighting Gong
Premium Power Pro
Poké Pad
Air Balloon
Ultra Ball
Judge
Gravity Mountain
Boss's Orders
Wally's Compassion
Switch
Night Stretcher
Maximum Belt
Team Rocket's Petrel
Copy and paste into Pokémon TCG Live → Decks → Import.
Pokémon: 21 4 Riolu MEG 76 4 Mega Lucario ex MEG 77 4 Makuhita MEG 72 3 Hariyama MEG 73 2 Lunatone MEG 74 3 Solrock MEG 75 1 Meowth ex POR 62 Trainer: 33 4 Lillie's Determination MEG 119 4 Fighting Gong MEG 116 4 Premium Power Pro MEG 124 3 Poké Pad POR 81 2 Air Balloon ASC 181 3 Ultra Ball MEG 131 2 Judge POR 76 2 Gravity Mountain SSP 177 2 Boss's Orders MEG 114 1 Wally's Compassion MEG 132 2 Switch MEG 130 2 Night Stretcher ASC 196 1 Maximum Belt TEF 154 1 Team Rocket's Petrel DRI 176 Energy: 6 4 Fighting Energy MEE 6 2 Rocky Fighting Energy POR 87
Yes ‑ this consensus list reflects 106 recent competitive decklists across 38 tournaments and is well-positioned in the current Standard format.
Standard format Pokémon TCG (Live and paper).
Generated from recent Limitless TCG Standard tournament results. Each card's inclusion rate is calculated from the actual decklists in our sample.