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Mega Lucario EX & Greninja Deck Guide

Energy Types
FightingFighting
Simbozz Published June 7, 2026 Updated June 7, 2026

Mega Lucario EX & Greninja is a multi-Pokémon Fighting tournament deck that uses a Fighting-only Energy Zone yet still fields Greninja as a chip-damage support. Mega Lucario EX swings for 90+ with Fighting Pulse — boosted by 50 if there's an extra Fighting energy attached — while Greninja's Water Shuriken ability pings 20 damage to any opposing Pokémon every turn without needing Water energy. Arena of Antiquity adds 20 extra damage to attacks against opposing EX Pokémon.

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Deck List

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Strengths

  • Mega Lucario EX hits 140 damage with an extra Fighting energy attached
  • Greninja chips 20 damage every turn with Water Shuriken — no Water energy needed
  • Arena of Antiquity adds +20 damage against opposing EX Pokémon
  • Lucky Egg refills the hand if Mega Lucario EX is knocked out

Weaknesses

  • Two Stage 2 lines require precise sequencing and Rare Candy
  • Mega Lucario EX is a 2-prize liability
  • Vulnerable to Psychic counters
  • Bricks without Rare Candy on curve

Key Matchups

  • EX-heavy attackers Favored
  • Stage 2 setup decks Favored
  • Fast Psychic aggro Unfavored
  • Single-prize aggro Even

Strategy Overview

Open Riolu or Froakie and start digging for Rare Candy with Professor's Research and Copycat. Rare Candy into Mega Lucario EX as the main attacker, bench Greninja for free Water Shuriken chip, and drop Arena of Antiquity for the +20 damage boost against EX Pokémon. Lucky Egg insurance smooths out knockout turns. Detailed matchup data will be updated as the format develops.

Gameplay Video

Gameplay Video Coming Soon

Key Cards

Mega Lucario EX

Main attacker — Fighting Pulse hits 90 (+50 with an extra Fighting energy).

Greninja

Free chip — Water Shuriken pings 20 damage to any opposing Pokémon each turn.

Arena of Antiquity

Stadium — attacks against opposing EX Pokémon do +20 damage.

Lucky Egg

Pokémon Tool — draws cards if the attached Pokémon is knocked out.

Cyrus

Pulls a damaged opposing Pokémon active for the finishing knockout.

Early Game

Bench Riolu and Froakie, attach Fighting energy and chain draw Supporters to find Rare Candy. On turn one with Mega Lucario EX & Greninja, your priority is finding Mega Lucario EX or Greninja so you can start attaching Fighting energy on schedule. If you open with the wrong basic, search aggressively with Professor's Research or Poké Ball before committing energy you might waste. Bench every basic you intend to evolve as early as possible — Mega Lucario EX and Greninja need time to come online, and an empty bench turn one usually loses you the tempo war. Preserve removal Supporters like Cyrus or Sabrina for the mid game; using them on turn one is rarely worth the lost draw. Against fast aggressive openings hinted at by your unfavored matchups (two stage 2 lines require precise sequencing and rare candy), bench a pivot so a surprise knockout on the active does not strand your evolution line.

Mid Game

Rare Candy into Mega Lucario EX and Greninja, swing with Fighting Pulse while Water Shuriken chips the bench. By the mid game Mega Lucario EX & Greninja should have Mega Lucario EX powered and at least one back-up attacker on the bench. This is the window where the deck's core engine — Mega Lucario EX, Greninja, Arena of Antiquity — has to actively trade prizes. Sequence your attacks so each knockout sets up the next: leave a damaged opposing Pokémon active for Cyrus, or use Sabrina to drag out a benched threat before it can power up. Track your prize trade carefully. Mega Lucario EX & Greninja leans on the strengths "Mega Lucario EX hits 140 damage with an extra Fighting energy attached" and "Greninja chips 20 damage every turn with Water Shuriken — no Water energy needed", so push the board state that maximises those lines rather than auto-attacking the active. If you fall behind on board, pivot to a single-prize attacker and use this turn to rebuild instead of giving up a multi-prize knockout.

Late Game

Use Cyrus and Arena of Antiquity to convert chip damage into clean EX knockouts. Late game with Mega Lucario EX & Greninja is about closing on your terms. Count your remaining prizes and the opponent's, then build the exact attack sequence that wins before they can stabilise. If you are ahead, deny the comeback: knock out their last realistic attacker or use Sabrina to strand a benched Pokémon that cannot retreat. If you are behind, look for an OHKO line using Mega Lucario EX — Mega Lucario EX & Greninja typically wins from behind by chaining a single huge turn rather than grinding back evenly. Be ready to spend every remaining Supporter and energy on the closing turn; holding resources "just in case" after the prize race is decided is the most common way to throw a winning position with this deck.

Mulligan Guide & Opening Priorities

The ideal opener for Mega Lucario EX & Greninja is Mega Lucario EX + Greninja in hand with a way to attach Fighting energy on the first turn. Mulligan decisions in Pokémon TCG Pocket are limited, so focus on what you keep: prioritise basics that evolve into your key attackers, plus at least one draw Supporter like Professor's Research or Iono. Hold onto Rare Candy or stage-up pieces even if they look dead early — they enable the explosive mid game this deck depends on. Preserve removal cards (Cyrus, Sabrina) for when the opponent has a damaged or vulnerable bench rather than spending them on the first available target.

Common Mistakes

  • Benching Mega Lucario EX too early without protection, letting the opponent snipe your main attacker before it is powered.
  • Attaching Fighting energy to a Pokémon that will not attack this game instead of building toward your win condition.
  • Spending Cyrus or Sabrina on turn one for tempo when they would have closed a prize two turns later.
  • Evolving on curve into Mega Lucario EX without first checking whether you have the energy to attack the same turn.
  • Ignoring the weakness "Two Stage 2 lines require precise sequencing and Rare Candy" and not boarding a pivot or single-prize back-up in unfavored matchups.
  • Auto-attacking the active Pokémon instead of using Sabrina/Cyrus to set up the knockout sequence the deck actually wants.
  • Burning Professor's Research with a full hand and losing the cards you still needed for the closing turn.

Card Replacements

Mega Lucario EXNo direct replacement

Mega Lucario EX fills a unique role in Mega Lucario EX & Greninja (main attacker — fighting pulse hits 90 (+50 with an extra fighting energy).). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Fighting archetype until you can craft it.

GreninjaNo direct replacement

Greninja fills a unique role in Mega Lucario EX & Greninja (free chip — water shuriken pings 20 damage to any opposing pokémon each turn.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Fighting archetype until you can craft it.

Arena of AntiquityNo direct replacement

Arena of Antiquity fills a unique role in Mega Lucario EX & Greninja (stadium — attacks against opposing ex pokémon do +20 damage.). If you do not own it, the deck cannot be rebuilt around a single swap — consider playing a different Fighting archetype until you can craft it.

Professor's ResearchIono

Iono is a strong universal draw Supporter and slots into nearly any deck if you are missing copies of Professor's Research, though it costs you raw card quantity.

CyrusSabrina

Cyrus pulls a damaged bench Pokémon active; Sabrina lets the opponent choose, but still forces a switch and keeps your closing pressure alive.

Frequently Asked Questions

Is Mega Lucario EX & Greninja beginner friendly?

Mega Lucario EX & Greninja is a tournament deck build in Tier A. It has a few decision-heavy turns and a real evolution line to manage, so newer players should expect a learning curve before they pilot it well. Read the Early/Mid/Late Game sections above before queuing into ranked.

Is Mega Lucario EX & Greninja good for ranked ladder?

Yes — Mega Lucario EX & Greninja sits in Tier A of the current meta, and its strengths (Mega Lucario EX hits 140 damage with an extra Fighting energy attached, Greninja chips 20 damage every turn with Water Shuriken — no Water energy needed) line up well against most ladder decks. It is not the absolute top tier, but it is consistent enough to ladder with if you respect its unfavored matchups.

What are the hardest matchups for Mega Lucario EX & Greninja?

The toughest matchups are Fast Psychic aggro. These decks attack the parts of your plan flagged in the Weaknesses section — usually two stage 2 lines require precise sequencing and rare candy. Mulligan harder for your fastest opener and lean on single-prize attackers to slow down the prize trade.

What should I craft first for Mega Lucario EX & Greninja?

Prioritise Mega Lucario EX and Greninja — these are the cards the deck cannot function without. Draw Supporters (Professor's Research, Iono) and removal (Cyrus, Sabrina) are universal staples and worth crafting even if you later swap archetypes.

Can I play Mega Lucario EX & Greninja without the main Fighting engine?

Not really. Mega Lucario EX & Greninja is built around Mega Lucario EX and the Fighting energy line — removing that core turns it into a different deck. If you are missing pieces, check the Card Replacements section above for the closest realistic alternatives, or play a budget archetype until you can craft the missing cards.

Is Mega Lucario EX & Greninja tournament viable?

Mega Lucario EX & Greninja has a real tournament track record — its favored matchups against EX-heavy attackers and Stage 2 setup decks cover a meaningful share of the expected field. Bring it if the meta you are reading is heavy on those archetypes.

How long does a game with Mega Lucario EX & Greninja usually take?

Most games end inside the Pokémon TCG Pocket turn clock once Mega Lucario EX is online. The slow games are the ones where you miss the evolution or energy attachment on the key turn — those usually decide themselves before turn six.